Re: [realXtend] Re: RealXtend exporter for blender

2010-07-07 Thread Gustavo Alberto Navarro Bilbao
To reassure Tara, as Toni mentioned, I am one of the users MaxOgre plugin, and although the viewer is very useful not want to lost that in world collaborative spirit and because that I always use the viewer in other monitor. I haven't here "in-progress work above shoulders" ;-) but I like to use th

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-06 Thread Toni Alatalo
On ma, 2010-07-05 at 11:40 -0600, Tara Desoto wrote: > Grids by creating only an OFF line content creation pipeline that > removes the Artisans avatar from the worlds .There are several > reasons why I would like to see builders remain in world and not I understand your concern, but also fin

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-06 Thread Mark Malewski
*> ** instead of creating some oar's and some workaround to * *> keep the meshes. * Is there any way to update the original "OAR" format in OpenSim core to possibly an "OAR 3.0" format that would include support for ReX meshes? http://opensimulator.org/wiki/OpenSim_Archives I believe Adam did th

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-06 Thread Pablo Martin
On 05/07/10 21:24, Mark Malewski wrote: > Pablo, > > This sounds extremely exciting, and the ability to use Blender (with > OpenSim + ModRex) is really awesome, but is there any possibility to > do more than just "export" to ReX? > > Would there be any possibility of "importing" scenes from OpenSim

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-06 Thread Peter Steinlechner
Thanks Toni for bringing the light back into the scene and me back on track :-) The question that now came up is the following and any hints are highly appreciated: Is it possible to have a grid accessible for public access via CB for everyone, but just give the region owners the right to create

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-06 Thread Toni Alatalo
On ti, 2010-07-06 at 08:33 +0200, Peter Steinlechner wrote: > Now I am completly confused. What is the difference between Taiga > Server and opensim + modrex ? Either its to early in the morning or I > just must have a massive misunderstanding. Based on a quick reading of what Tara was writing bel

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-05 Thread Peter Steinlechner
Now I am completly confused. What is the difference between Taiga Server and opensim + modrex ? Either its to early in the morning or I just must have a massive misunderstanding. On Tue, Jul 6, 2010 at 6:43 AM, Tara Desoto wrote: > Hello > > I was simply giving my opinion to the designer of th

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-05 Thread Tara Desoto
Hello I was simply giving my opinion to the designer of this project . I fully realise that my point of view is going to be different than yours , simply because of the differences between my project and yours ( if you even have a Rex project ) .. I attempted to present a collaborative vie

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-05 Thread Mark Malewski
*> For this kind of previewing, often done in a pretty tight > authoring loop, seemed that going via the server can be too slow -- even > when it's on localhost so that the networking is fast. * * * * Also another "issue" that Toni pointed out above is that realtime previewing (via the server) may

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-05 Thread Mark Malewski
Pablo, This sounds extremely exciting, and the ability to use Blender (with OpenSim + ModRex) is really awesome, but is there any possibility to do more than just "export" to ReX? Would there be any possibility of "importing" scenes from OpenSim into Blender? Is this something that could be cons

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-05 Thread Peter Steinlechner
Even if its a bit boldly pointed out - but we realy should try to think more like the web then like a single world with a central government like SL. I don't want to downsize the merits of Linden Labs and others that came up with a niche product. A thing I realy like in SL is the ability to have s

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-05 Thread Mark Malewski
*> IMHO i think a smooth as possible blender upload would benefit the entire * *> content production and bring the community of blender artists with their great works on board. * I completely agree. This is not all about the "SL" people (who are stuck in the "mindset" of Second Life). We need to

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-05 Thread Mark Malewski
*> I would hope that you don't remove Talented Craftsmen , Artisans and Architects * *> from the world Grids by creating only an OFF line content creation pipeline * I am hoping for just the exact opposite. I am just looking for a professional content creation tool, in which I can design things

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-05 Thread Peter Steinlechner
IMHO i think a smooth as possible blender upload would benefit the entire content production and bring the community of blender artists with their great works on board. For people that love rapid prototyping Sketchup is a great, easy to learn and free option and after all - those who love to use pr

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-05 Thread Tara Desoto
HI Senor Martin .. I hope you have been well !I would like to give you a few comments .From my perspective , I would hope that you don't remove Talented Craftsmen , Artisans and Architects from the world Grids by creating only an OFF line content creation pipeline that removes the Ar

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-04 Thread Pablo Martin
Hi! On 03/07/10 08:51, Toni Alatalo wrote: > On ke, 2010-06-30 at 01:39 -0700, Matti wrote: > > > For this kind of previewing, often done in a pretty tight > authoring loop, seemed that going via the server can be too slow -- even > when it's on localhost so that the networking is fast. >

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-03 Thread Mark Malewski
*> **And please, anyone on this list, **do post your views and wishes for the workflow.* Is there any way to make the Blender exporter/importer 100% backwards compatible with just plain OpenSim and/or OpenSim + ModRex? *> I know some fancy the idea that Blender would be just a normal Opensim > cl

Re: [realXtend] Re: RealXtend exporter for blender

2010-07-02 Thread Toni Alatalo
On ke, 2010-06-30 at 01:39 -0700, Matti wrote: > Yep, common library would be good, if you could get caps working > from blender,.. i think antont was earlier talking something about > having blender using naali to upload scene or something.. The local scene loading in Naali experiment started aft

[realXtend] Re: RealXtend exporter for blender

2010-06-30 Thread Matti
On 29 kesä, 14:42, Pablo Martin wrote: > Hi! > > On 29/06/10 13:28, Matti wrote: > > > Hi, > > > I've been working on to make "local scene" feature to Naali browser, > > so that it's possible to load scene files to Naali locally, when user > > is > > logged into some world, then browse scenes lo

Re: [realXtend] Re: RealXtend exporter for blender

2010-06-29 Thread Pablo Martin
On 30/06/10 05:49, MetaStep wrote: > Hi , sounds fantastic, I hit your links but it throws up a malware > warning directing to a site ending in .cc rather than sim.lorea.org,. > What ever it is its pretty impressive my wireless router is jammed up > nicely. Git hub was fine just the sim.lorea.org p

[realXtend] Re: RealXtend exporter for blender

2010-06-29 Thread MetaStep
Hi , sounds fantastic, I hit your links but it throws up a malware warning directing to a site ending in .cc rather than sim.lorea.org,. What ever it is its pretty impressive my wireless router is jammed up nicely. Git hub was fine just the sim.lorea.org pages. Look forward to checking it out, than

Re: [realXtend] Re: RealXtend exporter for blender

2010-06-29 Thread Pablo Martin
On 29/06/10 22:32, Jonne Nauha wrote: > Are you doing a login from blender or just callind xmlrpc methods? For the moment i'm just using some rest and xmlrpc methods that don't need authentication, but I have tested logging in successfully using xmlrpc, so this should be ok, I just didn't priorit

Re: [realXtend] Re: RealXtend exporter for blender

2010-06-29 Thread Jonne Nauha
Are you doing a login from blender or just callind xmlrpc methods? The CAPS system works so that you need to setup a UDP connection (login with a valid account). The login response contains a seed cap that you can fetch rest of the caps available on that sim. This might be a problem for you as the

Re: [realXtend] Re: RealXtend exporter for blender

2010-06-29 Thread Pablo Martin
Hi! On 29/06/10 13:28, Matti wrote: > Hi, > > I've been working on to make "local scene" feature to Naali browser, > so that it's possible to load scene files to Naali locally, when user > is > logged into some world, then browse scenes locally, and move them > around locally, and then upload them

[realXtend] Re: RealXtend exporter for blender

2010-06-29 Thread Matti
Hi, I've been working on to make "local scene" feature to Naali browser, so that it's possible to load scene files to Naali locally, when user is logged into some world, then browse scenes locally, and move them around locally, and then upload them to server from the Naali end. I was interested to