[realXtend] Suggestions and Improvements (was: Re: RealXtend exporter for blender)

2010-07-06 Thread Mark Malewski
Peter, I'm going to change the subject line (and start a new thread) because it seems that we're hijacking Pablo's thread here (with issues not pertaining directly to Blender2Rex), but they're certainly good points that do need to be addressed. I do agree that the OAR format should probably be

Re: [realXtend] Suggestions

2010-05-31 Thread Jonne Nauha
If I recall correctly the collision mesh cant have submeshes, or they can but only first is applied. This means that if you put the same mesh as collision mesh only the first submesh will do collision. So the area of the mesh that the first material affects too, is the first submesh. For complex

Re: [realXtend] Suggestions

2010-05-31 Thread lasse . oorni
There is a patch for RexDotMeshLoader multiple submesh loading at http://forge.opensimulator.org/gf/project/modrex/tracker/?action=TrackerItemEdittracker_item_id=402 This should (at least theoretically) help the multiple submesh collision issue. As far as I know, it has not yet been applied to

Re: [realXtend] Suggestions

2010-05-31 Thread Gustavo Alberto Navarro Bilbao
Interesting. Because our project is nearly finished, I'm going to wait to test it when the path will be incluided in the trunk. Thanks e lot for the improvement. Alberto 2010/5/31 lasse.oo...@ludocraft.com There is a patch for RexDotMeshLoader multiple submesh loading at