do you know what screen mode it is?
only 14kb
is it possible to reassemble to 8kb chunks to fit it in the bit after
the 24kb of mode 3/4 screens?
if it was mode 4(doesnt look like mode 3)
can it be antialiased? is there enough t states left for interlacing
or is that a lot more complicated?
it
Hi Thomas,
I've finally managed to test the Sam Revival 23 cover disk version,
and it's very exciting! Great work!
I'm really looking forward to having a go at making something with
this, or at least trying to.. ;)
Rob.
Hey Frode, thanks!
I'd be interested to know how the original poster gets on but after
weighing all the options I decided to just buy myself a telly :)
I found a 19 LCD flat-screen in Argos that has SCART, AV, HDMI, VGA
and RF inputs and makes a pretty slick looking monitor! Very good
value for
sam c sam vision?
On 23 April 2010 17:56, david brant davidcbr...@yahoo.com wrote:
On 23 Apr 2010, at 13:38, Thomas Harte wrote:
For the Sam, obviously. And being not down with the kids, I'm
considering stuff like C to be a high level language.
Failing that, are there any well supported
Those aren't cross compilers; a cross compiler would convert a high
level language such as C to a Sam Coupe binary on a platform like the
PC. Sam C and Sam Vision run directly on the Sam, making them a lot
harder to slot into a development environment and likely to operate
more slowly and with
I really should find the time to finish off the documentation and get
it out there. I still have the vague notion of attaching or creating a
high level language for the game logic parts that aren't so time
critical, but don't intend to treat the issue as a sticking point. I
really, really need to
Not a clue about websites; Objective-C is the usual language for Mac
and [native] iPhone stuff — it's a lot of the object/messaging stuff
of Smalltalk grafted onto the top of C. So it's either the flexibility
and power of Smalltalk with the ability to drop into C for performance
critical stuff or
Z88dk will create z80 code from C.
I have done this for the Jupiter Ace, compiling the classic Adventure A
Planet of Death text game.
http://www.jupiter-ace.co.uk/sw_adva_PlanetOfDeath.html
You need to just tell Z88 complier what Z80 target machine to compile to.
There is some support for SAM,