Re: New Game - "Dave Invaders"

2012-02-01 Thread Andrew Gillen
012 11:12 AM To: Subject: Re: New Game - "Dave Invaders" Sorry to join the discussion a bit late! Dave Invaders is amazing! The graphics and music are fantastic and the playability is spot on! Every go leaves you with that, "next time I'll get a bit further" feeling...

Re: New Game - "Dave Invaders"

2012-02-01 Thread the wub
Sorry to join the discussion a bit late! Dave Invaders is amazing! The graphics and music are fantastic and the playability is spot on! Every go leaves you with that, "next time I'll get a bit further" feeling... I've got to level 4 so far! Great work Andrew! You've really given me something

Re: New Game - "Dave Invaders"

2012-01-31 Thread Balor Price
he changes, and I look forward to hearing any more feedback you might have. Same place as before: http://www.joua.net Cheers Andrew -- From: "Thomas Harte" Sent: Saturday, January 28, 2012 4:17 PM To: Subject: Re: New Game - "Dave Inva

Re: New Game - "Dave Invaders"

2012-01-31 Thread Andrew Gillen
--- From: "Thomas Harte" Sent: Saturday, January 28, 2012 4:17 PM To: Subject: Re: New Game - "Dave Invaders" I'm also going to out myself as a fan — though it took me about five goes to get to the second screen! As a career non-finisher I also have to agree with

Re: New Game - "Dave Invaders"

2012-01-31 Thread Andrew Gillen
Cheers Andrew -- From: "Leszek Chmielewski" Sent: Monday, January 30, 2012 2:11 PM To: Subject: Re: New Game - "Dave Invaders" I wanted to note that Boriel want to expand his ZX BASIC Cross-Compiler to support SAM Coupé in future

Re: New Game - "Dave Invaders"

2012-01-30 Thread Leszek Chmielewski
I wanted to note that Boriel want to expand his ZX BASIC Cross-Compiler to support SAM Coupé in future too: http://www.boriel.com/wiki/en/index.php/Other_architectures But he will surely need help to finish it. His ZX BASIC is already great for coding games on Spectrum because he expanded the Sp

RE: New Game - "Dave Invaders"

2012-01-30 Thread Adrian Brown
January 2012 18:46 To: sam-users@nvg.ntnu.no Subject: Re: New Game - "Dave Invaders" > I'm not really sure exactly where the age divide falls on this issue > and I'm willing to bet none of us is classically young, but yeah! I can categorically state that I fall into &quo

Re: New Game - "Dave Invaders"

2012-01-29 Thread Chris Pile
I'm not really sure exactly where the age divide falls on this issue and I'm willing to bet none of us is classically young, but yeah! I can categorically state that I fall into "Old Git" territory! I keep meaning to do some Sam work again, but getting started always feels like a huge effort..

Re: New Game - "Dave Invaders"

2012-01-29 Thread Thomas Harte
ry 29, 2012 10:48 AM > > To: > Subject: Re: New Game - "Dave Invaders" > >>> Have to send a "me too" post - really impressed. Love the graphics. >>> That's two good new SAM games in the last year (Rob's Garden Centre >>> Of The Univ

Re: New Game - "Dave Invaders"

2012-01-29 Thread Andrew Gillen
Yep and show us youngsters how it is REALLY done :) -- From: "Chris Pile" Sent: Sunday, January 29, 2012 10:48 AM To: Subject: Re: New Game - "Dave Invaders" Have to send a "me too" post - really impressed. Love

Re: New Game - "Dave Invaders"

2012-01-29 Thread Chris Pile
Have to send a "me too" post - really impressed. Love the graphics. That's two good new SAM games in the last year (Rob's Garden Centre Of The Universe game being the other one) - what's going on?! I agree 100%! It's quite worrying... But inspiring all the same. Maybe it's time for us "old d

Re: New Game - "Dave Invaders"

2012-01-28 Thread Gavin Smith
Have to send a "me too" post - really impressed. Love the graphics. That's two good new SAM games in the last year (Rob's Garden Centre Of The Universe game being the other one) - what's going on?! -- Gavin Twitter: @gvnsmth, @libapp On Jan 28, 2012, at 7:38 PM, James R Curry wrote: > Very

Re: New Game - "Dave Invaders"

2012-01-28 Thread Simon Owen
Great job with your game, especially as a first in Z80! As well as Manic Miner I got a hint of Jasper from it for some reason. I'm also a fan of the sideways screen wipe, which feels very arcade retro. I didn't notice any issues with the collision detection, though I did struggle to spot the ite

Re: New Game - "Dave Invaders"

2012-01-28 Thread James R Curry
Very nice -- very Manic Miner, though visually quite different. I like the backgrounds a lot, and in fact, the only graphical complaint I have is that the things you're meant to collect can get a little lost against it. (Perhaps if they blinked or changed colour or something). Otherwise, I can't

Re: New Game - "Dave Invaders"

2012-01-28 Thread Thomas Harte
I'm also going to out myself as a fan — though it took me about five goes to get to the second screen! As a career non-finisher I also have to agree with Andrew's comments on seeing a project through. My only observation would be that sometimes the collectibles aren't obvious because of the nice,

Re: New Game - "Dave Invaders"

2012-01-28 Thread Andrew Collier
On 27 Jan 2012, at 13:49, Andrew Gillen wrote: > Hi folks > > I've finished writing my first game for the SAM. In fact it is pretty much > the first game I've ever programmed in assembler (certainly on the SAM > anyway) . I've tinkered with various high level languages over the years but > ha

Re: New Game - "Dave Invaders"

2012-01-27 Thread Andrew Gillen
o ear with the positive reaction the game has had. cheers Andrew -- From: "Chris Pile" Sent: Friday, January 27, 2012 2:55 PM To: Subject: Re: New Game - "Dave Invaders" Hi Andrew, You know what - that is very nice!!! I'

Re: New Game - "Dave Invaders"

2012-01-27 Thread david
I'm going to have to download Simcoupe to try this out ... i've always had a soft spot for platformers :) Quoting Andrew Gillen : Hi folks I've finished writing my first game for the SAM.

Re: New Game - "Dave Invaders"

2012-01-27 Thread Chris Pile
Hi Andrew, You know what - that is very nice!!! I'm not usually a fan of platformers - but you've created a little beauty there! Love the graphics. Love the arcade-type touches in there too - especially the side-swipe CLS. That little touch alone is very retro! It's something you used to se

Re: New Game - "Dave Invaders"

2012-01-27 Thread Andrew Gillen
and music - Mr Jaco Van Der Walt. Cheers Andrew -- From: Sent: Friday, January 27, 2012 2:49 PM To: Subject: Re: New Game - "Dave Invaders" It's great to see any new SAM game! Well done! And congrats for programming it in assemble

Re: New Game - "Dave Invaders"

2012-01-27 Thread tobermory
ot; Sender: owner-sam-us...@nvg.ntnu.no Date: Fri, 27 Jan 2012 13:49:30 To: Reply-To: sam-users@nvg.ntnu.no Subject: New Game - "Dave Invaders" Hi folks I've finished writing my first game for the SAM. In fact it is pretty much the first game I've ever programmed in as

Re: New Game - "Dave Invaders"

2012-01-27 Thread warren
It's great to see any new SAM game! Well done! And congrats for programming it in assembler. Wish I could do that, as it would give me much more elbow room for a couple of my own projects. (It's GamesMaster's fault, honest!!) It's certainly good old fashioned platformer fun. How many leve

New Game - "Dave Invaders"

2012-01-27 Thread Andrew Gillen
Hi folks I've finished writing my first game for the SAM. In fact it is pretty much the first game I've ever programmed in assembler (certainly on the SAM anyway) . I've tinkered with various high level languages over the years but have nothing to show for it. You can grab it from this rather