Ya, it should.
So in the test it can read the file as an SDL::RWOps-object, but
SDL::Mixer::Music::load_MUS_RW can't handle it.
A few lines later SDL::Mixer::Music::load_MUS($ogg_test_file) failes too.
I'll check my VMs this evening, maybe I can reproduce that thing.
Am 11.06.2012 01:08, schrieb
This problems still occurs occasionally with Alien-SDL 1.434
http://www.cpantesters.org/cpan/report/04921c82-b30c-11e1-9066-3d54fb7543f5
I created an issue about this a while ago:
https://github.com/PerlGameDev/SDL/issues/233
The build option include ogg, but those same tests fail. Should tho
These draw_something methods out of the SDLx packages just use blit at
the end anyway.
A tip: dont care about speed right now, just try to get things working.
Optimize at the end.
Cheers
Am 10.06.2012 18:42, schrieb Alex:
> Hi!
>
> When do we use blit and when do we use draw_something? Is blit f
Ya, would be sweet to make another dev release, requiring a newer
Alien::SDL.
Check t/mixer.t for audio support, its basically just that you try to
init OGG, and skip if it fails.
Am 10.06.2012 18:03, schrieb Jeffrey Palmer:
> So are we ready to bump our Alien::SDL prereq (at least in the dev
> r
Hi!
When do we use blit and when do we use draw_something? Is blit faster / better?
Best regards,
Alex
-Ursprüngliche Nachricht-
Von: Tobias Leich [mailto:em...@froggs.de]
Gesendet: Sonntag, 10. Juni 2012 10:47
An: Jack Maney; sdl-devel@perl.org
Betreff: AW: Transparency?
Hi, you have
So are we ready to bump our Alien::SDL prereq (at least in the dev
release)? Also, I'm assuming we should skip these tests if libogg support
isn't available. What's the proper way to detect audio format support?
Jeff
On Sat, Jun 9, 2012 at 9:51 PM, Tobias Leich wrote:
> Hi, the tester is stil
Hi Jack,
The problem is that an SDL::Rect stores it's x and y coordinates as
integers. When you subtract a small value from the coordinate the new
coordinate is truncated, which is why you are able to move in negative
directions. When you add a small value the same thing happens, but the
truncat
Everyone,
First of all, thanks to Tobias Leech for so quickly answering my previous
question on alpha values.
Now, I'm trying to understand movement. I managed to hack together a simple,
choppy, "movement by teleportation" app in which one can use ASDW to move a
rectangle around in the screen
Hi, you have to know that draw_rect works differently for your app surface and
regular surfaces. If you draw to your app, the pixels just get the value of the
color. But if you do this to a regular surface, and blit that to your app
surface, the pixels will be blendet...
So create a new surface,
Hello,
I'm not so terribly new to Perl but very new to SDL. I was fiddling with the
following "Hello, World!"-ish code in the SDL manual:
use strict;
use warnings;
use SDL;
use SDLx::App;
my $app = SDLx::App->new( width=> 800, height => 600 );
$app->draw_rect([ $app->width / 4, $app->height
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