Re: Alien::SLD2

2013-03-04 Thread kmx
On 4.3.2013 0:16, Kartik Thakore wrote: Thanks. In SDL2 I had to neuter your internal::Loader stuff. I didn't know what was it doing. I will have SDL2 use the Alien::SDL2 in a bit too. SDL2::Internal::Loader::internal_load_dlls will be needed as Alien::SDL2 keeps dynamic libraries (dll, so) i

Re: Alien::SLD2

2013-03-03 Thread Kartik Thakore
Thanks. In SDL2 I had to neuter your internal::Loader stuff. I didn't know what was it doing. I will have SDL2 use the Alien::SDL2 in a bit too. On Sun, Mar 3, 2013 at 4:43 PM, kmx wrote: > I have cloned the good old Alien::SDL into https://github.com/** > PerlGameDev/Alien-SDL2

Re: Alien::SLD2

2013-03-03 Thread kmx
I have cloned the good old Alien::SDL into https://github.com/PerlGameDev/Alien-SDL2 Nearly all patches + some parts that I considered conected to SDL-1.x were removed but overall idea + interface style is the same. I have tested only on strawberry perl (pre-built binaries) and one of my Lin

Re: Alien::SLD2

2013-03-01 Thread Kartik Thakore
AEWSOME! On Fri, Mar 1, 2013 at 11:34 AM, kmx wrote: > Updated SDL2 binaries for strawberry perl: > * > http://strawberryperl.com/**package/kmx/sdl/32bit_SDL2_**20130301.zip > * > http://strawberryperl.com/**package/kmx/sdl/6

Re: Alien::SLD2

2013-03-01 Thread kmx
Updated SDL2 binaries for strawberry perl: * http://strawberryperl.com/package/kmx/sdl/32bit_SDL2_20130301.zip * http://strawberryperl.com/package/kmx/sdl/64bit_SDL2_20130301.zip Contain: * SDL2 * SDL2_image * SDL2_gfx * SDL2_net * SDL2_mixer * SDL2_ttf (all from latest SVN/Mercurial checkouts)

Re: [SPAM] Re: Alien::SLD2

2013-03-01 Thread Jeffrey Palmer
sdl-team has been added to SDL2, that should fix that. -- Jeff On Fri, Mar 1, 2013 at 6:46 AM, kmx wrote: > > On 1.3.2013 1:08, Jeffrey Palmer wrote: > >> I went ahead and created that repo on github. Let me know if there's >> anything I can do to help. >> > > Thanks, could you please also giv

Re: Alien::SLD2

2013-03-01 Thread Kartik Thakore
Check out the new branch. I am doing SDL2pp.dll for the collision. get_handle_win32 and junk comes from windows.h I believe but SDL2 has no need for it. https://github.com/PerlGameDev/SDL2/tree/new_sdl_win On Fri, Mar 1, 2013 at 5:35 AM, kmx wrote: > > On 1.3.2013 5:34, Kartik Thakore wrote: >

Re: Alien::SLD2

2013-03-01 Thread kmx
On 1.3.2013 5:34, Kartik Thakore wrote: And then this. Well it a collision of SDL2.dll (which comes from SDL2 binaries) vs. SDL2.dll which is the output of compiling SDL2.xs Grrr, somebody should propose a fix to p5p to produce something like SDL2.xs.dll Anyway I can prepare new binarie

Re: Alien::SLD2

2013-03-01 Thread kmx
On 1.3.2013 5:10, Kartik Thakore wrote: So was trying to compile stuff this is what I get running. perl Build.pl and perl Build in https://github.com/PerlGameDev/SDL2 I copied your libSDL2 zip files to strawberryperl/c g++.exe -o "blib\arch\auto\SDL2\SDL2.dll" -Wl,--base-file,"lib\SDL2.base" -

Re: Alien::SLD2

2013-02-28 Thread Kartik Thakore
So was trying to compile stuff this is what I get running. perl Build.pl and perl Build in https://github.com/PerlGameDev/SDL2 I copied your libSDL2 zip files to strawberryperl/c g++.exe -o "blib\arch\auto\SDL2\SDL2.dll" -Wl,--base-file,"lib\SDL2.base" -Wl,-- image-base,0x7d20 -mdll -s -L"C:\

Re: Alien::SLD2

2013-02-28 Thread kmx
Alien::SDL2 will just have SDL2 for now. The other libraries don't work with SDL2 as of yet. It is better than you might expect - in fact all of them work with SDL2 All these (latest SNV/Mercurial exports) tarballs build without any troubles: SDL2-hg20130301.tar.gz SDL2_gfx-svn20130301.tar.g