A quick SDL heads up: the Prima::OpenGL strawman implementation
is now working with POGL on cygwin using the native WGL OpenGL
drivers. For project goal #3 below, I'll be trying to get SDL installed
on cygwin so that I can try using it with POGL for the OpenGL drawing.
Anyone already using SDL + POGL on cygwin (with the Mesa+GLX
rendering)? Does SDL installation on cygwin use the X11+GLX
framework or the win32+WGL one---as in any bumps I can expect
ahead?
Thanks much,
Chris
On Sun, Jul 3, 2011 at 4:44 PM, Kartik Thakore wrote:
> Hi Chris,
>
> I am interested in helping out! Any bugs I can tackle I will take. I am
> also hoping to look at using some of the P5NCI optimizations chromatic
> was talking about but I will wait for a while and learn the code base so
> far.
>
> P.S. It would be appreciated if you CC'd the sdl-devel@perl.org list. We
> have several ppl on that list that are interested in this project
>
> Kartik
>
> On Sun, 2011-07-03 at 14:25 -0400, chm wrote:
>> Announcing the new Perl OpenGL project site at
>> sourceforge.net. A read-only git access is at
>>
>> git://pogl.git.sourceforge.net/gitroot/pogl/pogl
>>
>> I plan on updating the plan going forward but
>> the immediate goals are:
>>
>> (1) Continue work with Dmitry Karasik to resolve
>> win32 and cygwin build issues for his new
>> Prima::OpenGL module at
>>
>> http://github.com/dk/Prima-OpenGL
>>
>> (2) Refactor the perl API bindings to OpenGL
>> to use GLEW rather than rolling our own.
>> That should allow for an immediate bump
>> in OpenGL support to version 4.x.
>>
>> (3) Refactor the GUI/system inteface in OpenGL
>> to be more platform *and* GUI toolkit
>> portable. The current FreeGLUT default is
>> very portable but abstracting the needed
>> interface should allow it to be provided
>> by *any* GUI library. This is already getting
>> started (surprisingly quickly) in #1.
>>
>> (4) Replace platform OpenGL library detection
>> in the Makefile.PL by an Alien::OpenGL or
>> such approach. Maybe Alien::GLEW would be
>> better here.
>>
>> (5) Move from EU::MM to Module::Build to reduce
>> platform specific shell and make issues.
>>
>> If you are interested in participating, please
>> contact me via email or through the sf.net
>> project page links at
>>
>> http://sourceforge.net/projects/pogl/develop
>>
>>
>> Thanks!
>> Chris
>
> --
> Kartik Thakore
>
>