Hi Chris, 

I am interested in helping out! Any bugs I can tackle I will take. I am
also hoping to look at using some of the P5NCI optimizations chromatic
was talking about but I will wait for a while and learn the code base so

P.S. It would be appreciated if you CC'd the sdl-devel@perl.org list. We
have several ppl on that list that are interested in this project 


On Sun, 2011-07-03 at 14:25 -0400, chm wrote:
> Announcing the new Perl OpenGL project site at
> sourceforge.net.  A read-only git access is at
>    git://pogl.git.sourceforge.net/gitroot/pogl/pogl
> I plan on updating the plan going forward but
> the immediate goals are:
> (1) Continue work with Dmitry Karasik to resolve
>      win32 and cygwin build issues for his new
>      Prima::OpenGL module at
>        http://github.com/dk/Prima-OpenGL
> (2) Refactor the perl API bindings to OpenGL
>      to use GLEW rather than rolling our own.
>      That should allow for an immediate bump
>      in OpenGL support to version 4.x.
> (3) Refactor the GUI/system inteface in OpenGL
>      to be more platform *and* GUI toolkit
>      portable.  The current FreeGLUT default is
>      very portable but abstracting the needed
>      interface should allow it to be provided
>      by *any* GUI library.  This is already getting
>      started (surprisingly quickly) in #1.
> (4) Replace platform OpenGL library detection
>      in the Makefile.PL by an Alien::OpenGL or
>      such approach.  Maybe Alien::GLEW would be
>      better here.
> (5) Move from EU::MM to Module::Build to reduce
>      platform specific shell and make issues.
> If you are interested in participating, please
> contact me via email or through the sf.net
> project page links at
>    http://sourceforge.net/projects/pogl/develop
> Thanks!
> Chris

Kartik Thakore <thakore.kar...@gmail.com>

Reply via email to