I'll pull review and merge.
Dave
-=-=- d...@nexttolast.com -=-=-
On Aug 2, 2009, at 11:39 AM, Kartik Thakore thakore.kar...@gmail.com
wrote:
Now SDL_perl has support for
OpenGL gluquadric* stuff.
an example is made available from NeHe lesson 18. (GL_SMOOTH doesn't
seem to work)
The file
Hey David,
This is what I have come up with for SDL_perl roadmap:
- Fix build system by borrowing Frozen Bubbles' Build system for their
SDL_perl
- the windows build is really broken have to do that first
- Go through SDL_1.2.13 and add missing functions, constants etc
- Add
yup this is a problem. Let me see what I can do. Maybe an auto-downloader is
needed. Also I forgot a step below. in setenv.bat you need to manually set
MY_DEV_ROOT=d:\sdlpl .
On Mon, Aug 3, 2009 at 3:13 PM, Andreas Lund fl...@atc.no wrote:
Mon, 3 Aug 2009 13:04:57 -0400, Kartik Thakore
Hello ppl,
Calling for all help on making Build for windows (Cygwin/Mingw/Native). I
have added the following patch to
http://github.com/kthakore/SDL_perl
branch patch
I am having a lot of trouble doing this as I don't have a windows box. Any
help is much appreciated.
Kartik Thakore
On Mon,
-- Forwarded message --
From: Curtis Jewell p...@csjewell.fastmail.us
Date: Mon, Aug 3, 2009 at 4:39 PM
Subject: Re: Test Windows Build on Module
To: Kartik Thakore thakore.kar...@gmail.com
Here's what I did. I still used the same setup as previously.
my ($sdl_compile_flags,
Thank you. Also you can test the new features in
test/OpenGL/tutorials/lesson18.pl
P.S watch the sdl-devel@perl.org for updates
Kartik Thakore
On 3-Aug-09, at 10:34 PM, breno oainikus...@gmail.com wrote:
Hi there!
First of all, *thank you* - I love SDL and really think Perl is
missing