Re: ICE - Offset node-animation per particle

2012-04-17 Thread Alan Fregtman
How about plugging that animated Scalar node's output into a Multiply node's first input, then on its second input you plug either a Turbulize Around Value or a Randomize Around Value, where either's base value is set to 1. That should do it. On 4/17/2012 4:02 AM, Thomas Volkmann wrote:

Scene scale effecting bumpmaps

2012-04-17 Thread Chris Marshall
Hi All, I have a scene that came from Max, the scale is pretty big, ie I have an object 1500 units away from the origin (so not that big). But I'm having real problems with bumpmaps being generated on that object (using cell scalar nodes). Everything was fine, then I added an icosohedron scaled to

Re: Scene scale effecting bumpmaps

2012-04-17 Thread Chris Marshall
Yes. what I'm worried about is carrying on and hoping for the best. Maybe all objects need to be scaled down. I might just bight the bullet though it's going to take a while to sort out. Thanks On 17 April 2012 15:24, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: I have had

RE: Rendermapping again

2012-04-17 Thread Grahame Fuller
Will a Color Sampler shader work in your situation? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Tuesday, April 17, 2012 06:02 AM To: softimage@listproc.autodesk.com Subject: RE: Rendermapping again So

Re: 2013 save scene = no load in 2012?

2012-04-17 Thread Ed Schiffer
just to tease with a sad opensource gracefulness: The blend file format is made especially for backward and forward compatibility. http://blenderartists.org/forum/showthread.php?88396-Transfer-From-Different-Blender-Versions.s=d7921a05b3276ab49f1c70ff874313cc didn't test myself, though

Re: Scene scale effecting bumpmaps

2012-04-17 Thread Chris Marshall
Indeed. All the objects are fine on the scale, it's just the sheer distance from the origin seems to be the problem, and some are pretty big. I'll scale down and freeze before we go too far. Cheers On 17 April 2012 15:43, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: I would

RE: Scene scale effecting bumpmaps

2012-04-17 Thread Stephen Blair
Nobody likes stuff too far away ;-) I've seen cases of this type of thing in 3d Max and Maya too. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland Sent: April-17-12 10:25 AM To: softimage@listproc.autodesk.com Subject:

clean human walk cycle in .fbx or softimage format?

2012-04-17 Thread Ed Manning
Working on a pitch, so no budget available. I have to come up with a walking human skeleton. Anyone know a good (preferably free) source of a human walk cycle animation that I could attach geo to? thanks! Ed

Softimage development

2012-04-17 Thread Alex
I am really sorry for starting another one of the post but was just wondering what was going on with the current development of Softimage now that Lu-Eric and Guillaume Laforge have both jumped ship to the Maya team now.

Re: clean human walk cycle in .fbx or softimage format?

2012-04-17 Thread Rob Chapman
yup theres tons of mocap free already with softimage with motor, set your skeleton up for motor or use one of the canned characters to preview then do Tools Motor load motion point to C:\[Softimage Location[\Data\XSI_SAMPLES\Actions enjoy! On 17 April 2012 15:59, Ed Manning

Re: clean human walk cycle in .fbx or softimage format?

2012-04-17 Thread Alan Fregtman
The Carnegie Mellon University mocap database has several walks: http://mocap.cs.cmu.edu/ in various mocap formats. (bvh works best.) They don't cycle, but with a bit of work I'm sure one could be adapted to cycle properly. ;) On 4/17/2012 10:59 AM, Ed Manning wrote: Working on a pitch, so

Re: Softimage development

2012-04-17 Thread Alan Fregtman
Bummer. :/ Let's hope he can make Maya less painful to use. On 4/17/2012 11:10 AM, Alex wrote: on his linked in page http://ca.linkedin.com/pub/guillaume-laforge/7/49/bb6 On 17 April 2012 16:07, Alan Fregtman alan.fregt...@modusfx.com mailto:alan.fregt...@modusfx.com wrote: I don't

Re: Softimage development

2012-04-17 Thread Simon Reeves
silver lined clouds I guess if dev guys are going to maya with experience of soft! Simon Reeves Freelance 3D VFX Artist London, UK *email: si...@simonreeves.com* *website: http://www.simonreeves.com* * * On 17 April 2012 16:30, Alex aleym...@googlemail.com wrote: Yes it is a bit of a

RE: Softimage development

2012-04-17 Thread Andi Farhall
shoehorning ice into Maya perhaps.. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves Sent: 17 April 2012 16:33 To: softimage@listproc.autodesk.com Subject: Re: Softimage development silver lined clouds I

Re: Softimage development

2012-04-17 Thread John Richard Sanchez
That was hilarious Bradley! :) On Tue, Apr 17, 2012 at 11:53 AM, Eric Turman i.anima...@gmail.com wrote: Did the Softimage team get any new people to replace them though? On Tue, Apr 17, 2012 at 10:50 AM, Stefan Andersson ste...@madcrew.sewrote: I'm not surprised :) I haven't had any high

Re: VRay Lic server for Softimage x86

2012-04-17 Thread Kamen Lilov
On 4/17/2012 7:05 PM, Adam Sale wrote: sorry, i was referring to vrl server.,rlm typo/...lol Softimage ships with a license server built for x86. And I meant VRay | Softimage -- double typo :) Regarding compatibility, if you have a build of License server from a recent (read:

Re: Envelope Weights Without the Envelope Op?

2012-04-17 Thread jo benayoun
Hi Bradley, What about transferring the weights on a cav map (script or direct paint on it ?), creating a group of siobjects and keep a relationship between both by the display color - color at vertex (smooth weights should not be that easy to process, but at least absolute ones should be ... )

Re: Softimage development

2012-04-17 Thread David Gallagher
Please don't make me go back to Maya. On 4/17/2012 12:06 PM, Luc-Eric Rousseau wrote: On Tue, Apr 17, 2012 at 8:53 AM, Eric Turmani.anima...@gmail.com wrote: Did the Softimage team get any new people to replace them though? yes.. we've been interviewing, hiring and training many new

Re: Softimage development

2012-04-17 Thread Alan Fregtman
Isn't 2012 the end of the world for mayans anyhow? ;) On 4/17/2012 1:43 PM, David Gallagher wrote: Please don't make me go back to Maya. On 4/17/2012 12:06 PM, Luc-Eric Rousseau wrote: On Tue, Apr 17, 2012 at 8:53 AM, Eric Turmani.anima...@gmail.com wrote: Did the Softimage team get any

Re: Softimage development

2012-04-17 Thread Rob Chapman
a classic case of divide and conquer, oof! On 17 April 2012 18:49, Xavier Lapointe xl.mailingl...@gmail.com wrote: Lol, nha, Support is! (Waving my hand at Stephen)

Re: Cython

2012-04-17 Thread jo benayoun
Hi Eugen, There is a bunch of tools like cython which are simply code generators (py - c, a quick google search should give you a good list of them). Imho, cython leads to ugly and unreadable python-like code and breaks the ideas and concepts behind the language. (there is a big bunch of devs

Re: Cython

2012-04-17 Thread Alok Gandhi
Hi Eugen, I used cython. It is really cool. But to use it efficiently you have to really optimize your pyrex code, also use strongly caste your data type. I think out of the box also it works pretty well for some less complicated function prototypes.

Re: Softimage development

2012-04-17 Thread Xavier Lapointe
Don't forget it's normal for people to move on new projects. If it wasn't of the acquisition years ago / Autodesk aura, would it be that big of a deal?

RE: Softimage development

2012-04-17 Thread Sandy Sutherland
See No Evil...sorta thing.[ROFL] S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com

Re: Softimage development

2012-04-17 Thread Bradley Gabe
Wait what? Somebody please let Matt know his email account has been hacked. On Tue, Apr 17, 2012 at 2:03 PM, Matt Lind ml...@carbinestudios.com wrote: Looking at the replies I get in support as well as overall trend in world business, I’d say a lot of the product development is moving to

Re: Cython

2012-04-17 Thread Alok Gandhi
I did not use it for soft plugins, it was more for a pure python library. Some of the functions involved geometry operations like line-line intersection, some ray tracing algorithms etc. For these specific functions I used Cython to build extension and then used them in

Re: Softimage development

2012-04-17 Thread Eric Lampi
Yeah firing one of those through a potato gun was a bad idea. On Tue, Apr 17, 2012 at 5:28 PM, Bradley Gabe witha...@gmail.com wrote: There was an intense hazing period in Singapore (supervised by Luc-Eric), and nearly all the new devs survived, save for that one, unfortunate, fatal mishap

Re: CrowdFX Waiting until idle finishes

2012-04-17 Thread Eric Thivierge
Thanks I'll take a look. Eric Thivierge http://www.ethivierge.com On Wed, Apr 18, 2012 at 2:51 AM, guillaume laforge guillaume.laforge...@gmail.com wrote: Hi Eric, If you need to wait for the end of your idle cycle you must set the pose state

Re: Softimage development

2012-04-17 Thread Alok Gandhi
Sorry for jumping in late into the conversation, I have not read what ensued before, so pardon me if I miss the whole point of this thread, but for what it's worth, we are a soft house, and yes we have done movie work, game cinematics, full CG Feature. Softimage remains

Re: 2013 save scene = no load in 2012?

2012-04-17 Thread Steven Caron
nope, mixed up again... 2013 could in theory save a file knowing which features 2012 doesn't support, but 2012 would need to radically change how it loaded data from future (forward) versions and features it does not yet know about. brent was talking about the latter. On Tue, Apr 17, 2012 at 4:52

Re: 2013 save scene = no load in 2012?

2012-04-17 Thread Steven Caron
yes, i see the post you are referring to... Makes total sense...It would be nice, however, to be able to save out to an older version from the newer version...not nice enough to prevent awesome new updates, but nice enough if it were a relatively trivial task. i guess it doesn't matter what

Re: 2013 save scene = no load in 2012?

2012-04-17 Thread Luc-Eric Rousseau
What we said was that allowing the software to load a scene from a future version is very difficult. Adding feature that allows the software to save a file compatible with one version back is a much simpler problem. Much less to test, and no time machine required. On Apr 17, 2012 5:01 PM, Eric

Re: 2012 SAP stability (or... not so much...)

2012-04-17 Thread Xavier Lapointe
Might be handy: http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx 2012/4/17 Xavier Lapointe xl.mailingl...@gmail.com I don't know what you've tried so far except runonce and the user's Autodesk folder reset, but I would also suggest to remove all external addons/plugins/workgroup

Re: 2012 SAP stability (or... not so much...)

2012-04-17 Thread Xavier Lapointe
An article from xsisupport that might be related: http://xsisupport.wordpress.com/2011/08/27/the-case-of-the-missing-registry-values/ 2012/4/17 Xavier Lapointe xl.mailingl...@gmail.com Might be handy: http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx 2012/4/17 Xavier