Thanks I'll take a look. -------------------------------------------- Eric Thivierge http://www.ethivierge.com
On Wed, Apr 18, 2012 at 2:51 AM, guillaume laforge < [email protected]> wrote: > Hi Eric, > > If you need to wait for the end of your idle cycle you must set the pose > state ID to walk and the target speed to something greater than zero only > near the end of the idle anim (of course). > > I can't help you more this week as I'm not in Montreal, but take a look at > the foofighters sample scene to see how to compare current frame in actors > animation (this scene is not a simple one to start with though). > > Cheers, > Guillaume Laforge > > Sent from my phone > > On 2012-04-17, at 5:03, Eric Thivierge <[email protected]> wrote: > > So setting up my crowd I have the 3 basic cycles imported running. The > only problem is that the idle cycle needs to finish and then transition > into the walk. I have a character scratching his head then returning to the > neutral state. Is there a built in way to do that or do I have to roll my > own? > > Also, what is the path of least resistance for having multiple idle cycles > and randomizing which one each character uses? > > Thanks in advance! > > -------------------------------------------- > Eric Thivierge > <http://www.ethivierge.com>http://www.ethivierge.com > >

