ha, proper searching helps. great.
thanks chris!
On 8/17/2012 12:42 PM, Christian Keller wrote:
It´s called Fcurve Editor in the Keyboard Mapping menue ;)
There´s a entry for isolate curve !
--
christian keller
visual effects|direction
+49 179 69 36 248
chris3...@me.com
Am 17. August 2012 um
Hi Guys,
Has anyone any experience in transfering the weight map properties of a
deformer to a another object (null) using python??
I am exporting animation and mesh to a Our Engine on the iPad.
Created this so far,
root = Application.ActiveProject.ActiveScene.Root;
for deformer
One more thing,
the inconsistent file browsers. The windows 7 file browser often seems
to be standard browser for functions inside softimage. ( browsing to the
out put path of a cache for example.) It would be better if all the file
browsers were the standard xsi browser.
On 17/08/2012
Am 17.08.2012 12:48, schrieb Matt Lowery:
I find the fact that Softimage often makes me doubt my own sanity by
saying that the scene I'm about to close has never been saved, even
though I saved it just two clicks earlier.
Also having just launched Softimage, and gone to the file menu to open
Try start writing out a characters mdd files within softimage and then start to
type an email to someone - especially if the character has lots of small meshes
that start writing out. EACH TIME a mesh starts writing the progress bar pops
up and takes over from anything else you are doing on
On Fri, Aug 17, 2012 at 1:18 PM, Matt Lowery ma...@glassworks.co.uk wrote:
One more thing,
the inconsistent file browsers. The windows 7 file browser often seems to
be standard browser for functions inside softimage. ( browsing to the out
put path of a cache for example.) It would be better
Couldn't you just give the Nulls identical names to the deformers, and then
simply load a previously saved envelope ?
- Ronald
On Fri, Aug 17, 2012 at 1:14 PM, Kris Kelly kris.blackno...@gmail.comwrote:
Hi Guys,
Has anyone any experience in transfering the weight map properties of a
If the render tree window is open and one assigns a new material to the
selected object the window does not automatically refresh to show the new
material
Not sure if this is intent or not but I often end up changing the wrong
material because I expected my new material to be there
everything
autosave resets the render in progress in the render region, not a big
deal, but its annoying when it happens
james,
On Friday, August 17, 2012, Jeff McFall wrote:
If the render tree window is open and one assigns a new material to the
selected object the window does not automatically refresh
Am 17.08.2012 15:42, schrieb Jeff McFall:
If the render tree window is open and one assigns a new material to the
selected object the window does not automatically refresh to show the new
material
Not sure if this is intent or not but I often end up changing the wrong
material because I
Cheers Ronald.
I may be wrong..
but I think it would be better if the new nulls created became part of the
character/scene rather than generated every time character export to engine.
Kris
On 17 Aug 2012, at 14:40, Toonafish wrote:
Couldn't you just give the Nulls identical names
*Couldn't you just give the Nulls identical names to the deformers, and
then simply load a previously saved envelope ?*
That's exactly what the script is doing
Alok.
Friday Flashback 83
2000 - Softimage hit the ground running with XSI a beautifully constructed
environment to work in
http://wp.me/powV4-232
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: August-10-12 10:52 AM
To:
Yeah this should be a part of a standard rigging workflow. It has been long
since I rigged, but when I was doing it I always kept nulls as deformers
constrained to other parts of the rig. This way you always have a clean
layer in your rig with just meshes and deformers. It then becomes very
easy
You can use a First Valid node to stop the compound from going red when no
UVs are found.
As far as I'm aware you cannot escape the thing about having your
projections all named the same.
On Thu, Aug 16, 2012 at 6:41 PM, Vincent Ullmann
vincent.ullm...@googlemail.com wrote:
Hello,
got
Is the new dev team making a list out of this? This list is gold. I'd
absolutely love to see this kind of stuff addressed in 2014.
-Paul
On Fri, Aug 17, 2012 at 9:56 AM, Eugen Sares softim...@keyvis.at wrote:
Am 17.08.2012 15:42, schrieb Jeff McFall:
If the render tree window is open and
My main Win 7 workstation has been really acting flaky lately. Microsoft
has just release Windows 8 RTM, so I was wondering if anyone had tested it
out yet?
I realize there are plenty of opinions on the whole Metro interface, but
I'm just wondering if it's stable and if Softimage will run under
I haven't tried Windows 8, yet, but I do have Windows 7 64 bit Pro. My
machine was acting flaky,
also, so I reformatted the drive and re-installed Windows and all my APPS.
It took me
an entire day, with all the Windows updates, and drivers, but it was worth
it. Much more
stable, now.
I had heard
Check out the Wacom Intuos 5 Touch tablets, should work great with Win8, I
use it with Win7 and OSX.
I too don't intend to grab at my monitor all day but with the Wacom it's
quite natural.
My only gripe is, that it doesn't act like a tablet with absolute
coordinates (where you touch is where your
We have a pretty nice stereo camera but can't capture right and left eyes for
stereo captures, necessitating creating duplicate constrained cameras for L and
R eyes solely for capture/playblasts.
Sent from my iPad
On Aug 16, 2012, at 8:41 AM, Eugen Sares softim...@keyvis.at wrote:
Hi list,
Trying to decide on a graphic card for a workstation.
I was doing some research, there is suppose to be a good discussion in
the XSIbase forum but the site comes up with a virus warning.
Any thought on the list of cards?. Normally I would stay with the Nvidia
but I have read good things about
I always go here for GPU and CPU benchmarks. It is great because they
also have the price/performance ratio:
http://www.videocardbenchmark.net/high_end_gpus.html
-ben
On Fri, Aug 17, 2012 at 2:36 PM, Leoung O'Young digim...@digimata.com wrote:
Trying to decide on a graphic card for a
A lot of people that were testing on XSIbase were getting drastically
better performance from the ATI cards (about 2x-3x) and the point
selection problem seemed to be gone. The latest Nvidia GTX cards (after
the 2xx series) seem to be intentionally hobbled. The conclusion on the
XSIbase
Yes. But the idea is
1/ not use disk. Keep all lightmaps data in memory, for avoiding saves,
loads and other disk related problems.
2/ simplify the scene setup at the maximum. The custom shader shlould be as
robust and simple to use. It would be heavy for the workflow here at the
studio to add
Hi Len, thanks for your input.
On 8/17/2012 3:24 PM, Len Krenzler wrote:
A lot of people that were testing on XSIbase were getting drastically
better performance from the ATI cards (about 2x-3x) and the point
selection problem seemed to be gone. The latest Nvidia GTX cards
(after the 2xx
No issues here. I was one of radeon 7970 testers and can confirm all the
best about it.
I replaced gtx 580 where I had with an script (rotating cube 831x800x800
subdivs in full screen shaded) approx 17fps and after like 30 esec of
rotation goin gup to 80fps,
and right after I replaced it with
Hi Mirko,
What brand name Radeon 7970 do you have?
Thanks,
Leoung
On 8/17/2012 3:47 PM, Mirko Jankovic wrote:
No issues here. I was one of radeon 7970 testers and can confirm all
the best about it.
I replaced gtx 580 where I had with an script (rotating cube
831x800x800 subdivs in full
Hi Mirko,
do you have any redraw problems / display glitches in the animation editor
when running multi monitors? (openGL on a second monitor was a problem I
had with earlier ATI cards.)
And may I ask which version of soft do you use?
Sven
From:
http://www.guru3d.com/news/gigabyte-radeon-hd-7970-oc-windforce-review/
Sorry for link to review but forgot full model number to look for it on
gigabyte page.
That is card.
No glitches at all, I usually have main screen middle monitor ofc,
animation editor on right and bunch of other smaller
Also if you are interested here are some OpenCL results between gtx680 and
ati 7970:
Originally Posted by *Raycat*
I ran the Luxmark 2.0 Open CL benchmark. These are the results on my AsUs
GTX 680 2 GB (NOT OC'ed):
Room: 275
Sala: 605
Luxball HDR: 3925
Luxball: 689
Luxball Sky: 2358
Luxmark 2.0
Ati 7870 with lastest beta driver+ 30”hp + 27”dell, no problems so far
I replaced gtx285 with this radeon
the ‘cube test’ runs at 150+ fps, wireframe on heavy models seems to run much
faster than nvidia
My Zbrush head test (8 million tris) runs at 290+fps vs 25 fps on 285.
but with scenes with
and ati7870...
lux gpu only
Room: 767
Sala: 1333
Luxball HDR: 10917
Luxball: 1505
Luxball Sky: 4829
From: Mirko Jankovic
Sent: Friday, August 17, 2012 10:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Graphic card for a workstation again
Also if you are interested here are some OpenCL
For the record you can click on Desktop and get the standard Windows
desktop you know and love.
It does show the Metro UI by default at first though.
On Fri, Aug 17, 2012 at 3:42 PM, Mirko Jankovic
mirko.janko...@aeonproduction.com wrote:
it seems to be shame that they create OS that works a
Microsoft stated Windows 7 mode would be retained, but you would have to
activate it from the control panel.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling
Sent: Friday, August 17, 2012 7:33 PM
To:
A gtx 580 with 3 g ram for available graphics and 512 cuda cores fermi seems
the best bang for the buck currently. My 2c
Manu
Envoyé de mon iPhone
Interesting because no one seems to have been able to find it yet. I haven’t
tried the actual RTM version.
From: Matt Lind
Sent: Friday, August 17, 2012 7:39 PM
To: softimage@listproc.autodesk.com
Subject: RE: OT: Windows 8 - anyone?
Microsoft stated Windows 7 mode would be retained, but
Here's my short list, some dating back to v1.x:
1) Inspecting a mixer source or mixer clip via the RMB context menu displays a
collapsed PPG that must be manually resized via dragging the mouse to see it's
contents.
2) Transfer / Merge Attributes editor found in the Poly.Mesh merge tool,
this makes me think about
Apple rumour to let go the dev on the mac pros...
Seem's everybody is going nuts on the mobile thing. And all professional
market get's ignored!!
i wont be able to do Arnold render regions on my f-ing iphone!
wtf is going on with these guys!?
sly
--
I would personally choose Nvidia over ATI... ;)
Chris
On 18 Aug, 2012, at 3:24 AM, Len Krenzler
l...@creativecontrol.camailto:l...@creativecontrol.ca wrote:
A lot of people that were testing on XSIbase were getting drastically better
performance from the ATI cards (about 2x-3x) and the point
Any reason for that kind of personal preference, when all tests shows that
nvidia is staying in the dust behind ati?
btw talking about gaming cards here, not overpriced quadros :) If someone
else was buying and not interested in budget then fine but when waging
performance / price wise
as
Chris Chia and I think a few others in the Singapore Softimage team
are ex-NVIDIA guys. ;-)
-ben
On Sat, Aug 18, 2012 at 12:06 AM, Mirko Jankovic
mirko.janko...@aeonproduction.com wrote:
Any reason for that kind of personal preference, when all tests shows that
nvidia is staying in the dust
Nah Ben, that's not the reason! ;)
I think Nvidia research has spent a lot of effort in understanding what the
production studios really need... Take a look at this interesting article:
http://www.nvidia.com/object/wetadigital_avatar.html
Chris
On 18 Aug, 2012, at 12:11 PM, Ben Houston
Maybe it is so but it still doesn't change the fact that after replacing
gtx580 with radeon7970 I got HUGE improvement in frame rates in viewport
and no problems at all as well :)
It seems that all new gtx cards after 280 are crippled in an effort to push
overpriced quadros.
But ofc we need to
43 matches
Mail list logo