Re: etRenamer 3.0, now with PyQt version

2012-10-17 Thread Simon Anderson
Congrats on the release buddy! woop woop! On Wed, Oct 17, 2012 at 4:54 PM, Waylon Winn way...@waylonwinn.com wrote: http://www.regexbuddy.com/ http://www.regexmagic.com/ ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On

Re: Rendermap with Ambient Occlusion

2012-10-17 Thread Chris Marshall
Yeah, but as mentioned earlier, I have many many render trees already set up and dojn't particularly want to have to go through them all, rejigging! It's fine, I'm almost done. Cheers On 17 October 2012 00:29, Adam Sale adamfs...@gmail.com wrote: Not in front of Softimage right now, but what

RE: etRenamer 3.0, now with PyQt version

2012-10-17 Thread Szabolcs Matefy
Meanwhile I resolved, for some reason I had Python33 installed, and Softimage doesn't seem to like it...Now it's Python 2.7, and everything running :D Now it's time to dig deep into Python and PyQt From: softimage-boun...@listproc.autodesk.com

Re: ICE rdb noob question

2012-10-17 Thread Gerbrand Nel
I forgot about the free momentum 1 and the free implosia over at rray.de For this job, those did the trick. Thanks for the advice. oh and Stefan... Blender... Really?? No one has time to learn that interface, I would rather erase my memory and learn the zbrush interface again, before I try and

Re: ICE rdb noob question

2012-10-17 Thread Thomas Volkmann
I thought the interface argument was valid before they did the rebuild does it still feel so bad to those that are not used to it? Personally I like it a lot, but then I originally started learning 3D in Blender :/ /Thomas Gerbrand Nel g...@cannonballbunny.com hat am 17. Oktober 2012 um

Re: ICE rdb noob question

2012-10-17 Thread Gerbrand Nel
I don't know.. maybe you just cant teach an old animator new software.. and I'm not even old :P On 2012/10/17 01:41 PM, Thomas Volkmann wrote: I thought the interface argument was valid before they did the rebuild does it still feel so bad to those that are not used to it? Personally I

Re: etRenamer 3.0, now with PyQt version

2012-10-17 Thread Tim Crowson
Sweet update, Eric! I have used the PPG version a good deal since you released. Nice to see a Qt version too. *Tim Crowson */Lead CG Artist/ *Magnetic Dreams Animation Studio, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 |

Re: Rendermap with Ambient Occlusion

2012-10-17 Thread Adam Sale
ah yes. You did mention that.. carry on. Nothing to see here. Adam On Wed, Oct 17, 2012 at 1:51 AM, Chris Marshall chrismarshal...@gmail.comwrote: Yeah, but as mentioned earlier, I have many many render trees already set up and dojn't particularly want to have to go through them all,

Re: ICE rdb noob question

2012-10-17 Thread Andy Moorer
I built the emit srt-matched instances compound a few years back prior to momentum and implosia entering the scene. The idea was to pre-cut geometry using pre-ice scripts that are probably still around (though later I began to use Houdini to make fragmented models, looked better.) the compound

Re: ICE rdb noob question

2012-10-17 Thread Gustavo Eggert Boehs
The opensource versions of both Implosia and Momentum are quite usable... of course if you are in production you probably want the latest and greatest. Specially since they are not that expensive.

Re: ICE rdb noob question

2012-10-17 Thread Andy Moorer
@$#%!ing autocorrect... I standing = instancing. That's what I get for using mobile devices for email. And btw for the record Siri is a useless $@!%.. ;) the compound then simply makes I standing all the fragments easy for use with standard ice RBDs.

Re: ICE rdb noob question

2012-10-17 Thread Tim Crowson
See, it can't even spell 'Autocowrecked' right tsk tsk... -Tim C. On 10/17/2012 3:31 PM, Andy Moorer wrote: @$#%!ing autocorrect... I standing = instancing. That's what I get for using mobile devices for email. And btw for the record Siri is a useless $@!%.. ;) the compound then

flood simulation

2012-10-17 Thread Pablo Tufaro
Hello everybody! I just want to know if its possible to make rigid body objects, interact with lagoa fluid simulations. I have to make a flood effect and I dont know if I have to animate the objects that the water colide by hand or if the simulation can take care of it. Couldnt find

Re: flood simulation

2012-10-17 Thread Alan Fregtman
Lagoa is a unified simulator which means it combines several solvers in the same evaluation, which is to say you can theoretically do water, cloth, softbodies and rigidbodies... so yes, you can. On Wed, Oct 17, 2012 at 7:05 PM, Pablo Tufaro pablo@gmail.com wrote: Hello everybody! I just

Caustics Only Pass

2012-10-17 Thread Byron Nash
Is there a way I can just render out the caustics on a surface and not the light? I have been trying some things with the visibility and Ray_Type switch but can't get it to work. It seems like there would be a way to get a pass like this out.

Re: Caustics Only Pass

2012-10-17 Thread Byron Nash
Spoke too soon. Found this link in case anyone else runs into a similar need. http://area.autodesk.com/forum/autodesk-softimage/rendering/caustic-pass/ On Wed, Oct 17, 2012 at 9:54 PM, Byron Nash byronn...@gmail.com wrote: Is there a way I can just render out the caustics on a surface and not