Congrats on the release buddy! woop woop!
On Wed, Oct 17, 2012 at 4:54 PM, Waylon Winn way...@waylonwinn.com wrote:
http://www.regexbuddy.com/
http://www.regexmagic.com/
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On
Yeah, but as mentioned earlier, I have many many render trees already set
up and dojn't particularly want to have to go through them all, rejigging!
It's fine, I'm almost done.
Cheers
On 17 October 2012 00:29, Adam Sale adamfs...@gmail.com wrote:
Not in front of Softimage right now, but what
Meanwhile I resolved, for some reason I had Python33 installed, and
Softimage doesn't seem to like it...Now it's Python 2.7, and everything
running :D
Now it's time to dig deep into Python and PyQt
From: softimage-boun...@listproc.autodesk.com
I forgot about the free momentum 1 and the free implosia over at rray.de
For this job, those did the trick.
Thanks for the advice.
oh and Stefan... Blender... Really??
No one has time to learn that interface, I would rather erase my memory
and learn the zbrush interface again, before I try and
I thought the interface argument was valid before they did the rebuild does
it still feel so bad to those that are not used to it?
Personally I like it a lot, but then I originally started learning 3D in Blender
:/
/Thomas
Gerbrand Nel g...@cannonballbunny.com hat am 17. Oktober 2012 um
I don't know.. maybe you just cant teach an old animator new software..
and I'm not even old :P
On 2012/10/17 01:41 PM, Thomas Volkmann wrote:
I thought the interface argument was valid before they did the
rebuild does it still feel so bad to those that are not used to it?
Personally I
Sweet update, Eric! I have used the PPG version a good deal since you
released. Nice to see a Qt version too.
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams Animation Studio, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 |
ah yes. You did mention that.. carry on. Nothing to see here.
Adam
On Wed, Oct 17, 2012 at 1:51 AM, Chris Marshall
chrismarshal...@gmail.comwrote:
Yeah, but as mentioned earlier, I have many many render trees already set
up and dojn't particularly want to have to go through them all,
I built the emit srt-matched instances compound a few years back prior to
momentum and implosia entering the scene. The idea was to pre-cut geometry
using pre-ice scripts that are probably still around (though later I began to
use Houdini to make fragmented models, looked better.) the compound
The opensource versions of both Implosia and Momentum are quite usable...
of course if you are in production you probably want the latest and
greatest. Specially since they are not that expensive.
@$#%!ing autocorrect... I standing = instancing. That's what I get for
using mobile devices for email.
And btw for the record Siri is a useless $@!%.. ;)
the compound then simply makes I standing all the fragments easy for use
with standard ice RBDs.
See, it can't even spell 'Autocowrecked' right tsk tsk...
-Tim C.
On 10/17/2012 3:31 PM, Andy Moorer wrote:
@$#%!ing autocorrect... I standing = instancing. That's what I get for
using mobile devices for email.
And btw for the record Siri is a useless $@!%.. ;)
the compound then
Hello everybody!
I just want to know if its possible to make rigid body objects, interact
with lagoa fluid simulations.
I have to make a flood effect and I dont know if I have to animate the
objects that the water colide by hand or if the simulation can take care
of it.
Couldnt find
Lagoa is a unified simulator which means it combines several solvers in the
same evaluation, which is to say you can theoretically do water, cloth,
softbodies and rigidbodies... so yes, you can.
On Wed, Oct 17, 2012 at 7:05 PM, Pablo Tufaro pablo@gmail.com wrote:
Hello everybody!
I just
Is there a way I can just render out the caustics on a surface and not the
light? I have been trying some things with the visibility and Ray_Type
switch but can't get it to work. It seems like there would be a way to get
a pass like this out.
Spoke too soon. Found this link in case anyone else runs into a similar
need.
http://area.autodesk.com/forum/autodesk-softimage/rendering/caustic-pass/
On Wed, Oct 17, 2012 at 9:54 PM, Byron Nash byronn...@gmail.com wrote:
Is there a way I can just render out the caustics on a surface and not
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