Hey all, is it possible using the cache on file node to switch from reading
to writing if a file on disk is *not* found? (similar to the awesome cache
tools in emPolygonizer). Having toyed with this, I'm thinking not, since
ice doesn't seem to give us any real access to the cache gubbins or on
It's interesting to see how many modules are not yet available for
python 3.x.
On 09/11/2012 08:53, Jules Stevenson wrote:
http://www.lfd.uci.edu/~gohlke/pythonlibs/
http://www.lfd.uci.edu/%7Egohlke/pythonlibs/
Everything compiled for 64 bit. Whoever runs this deserves more than a
medal.
I was digging around and found this, Night of the Day of the Dead, the first
short film ever done in XSI. It was done during beta of 1.0 of XSI. This was
in the day when XSI only had nurbs and no particlesand a few more
crashes :)
We completed this in about two weeks, the deadline was
Fun mocap demo, :) what year was this?
On Fri, Nov 9, 2012 at 9:34 AM, Greg Punchatz g...@janimation.com wrote:
I was digging around and found this, Night of the Day of the Dead, the first
short film ever done in XSI. It was done during beta of 1.0 of XSI. This was
in the day when XSI only had
We don't have a File Exists node -- that'd be cool to have though --
so I personally don't see how you could do this with factory nodes
presently.
That said, nothing stops you from writing a C++ ICE node that checks for files
existing.
On Fri, Nov 9, 2012 at 8:09 AM, Jules Stevenson
Without a custom node, the only solution is maybe to re-compute the
particle age each frame (using your own attribute) and compare with the one
from the file. If it doesn't match, execute the simulated branch and write
it to disc. Assuming that the icecache got an attribute like age of course.
perhabs you could use 2 Cache-on-file-Nodes.
[1. Cache on File Node (Reading)] --- Execute
[Get Particle Position] - [Array from Set] - [Array Size] - [Test 0] -
[Set Data (Sim = True)]
[IF (sim = true)]
[. all your Nodes]
[2. Cache on File Node (writing)]
PS: Need some
Vincent, thinking about this more, I'm not so sure this will work since i'm
working on a frozen cloud - there is no emitter, so there will always be a
point position. Guillaume, I shall test :).
On Fri, Nov 9, 2012 at 3:30 PM, Jules Stevenson droolz...@googlemail.comwrote:
Nice, thanks Guys,
Could not agree more! (except for the Racing Cars, as Taxi Drivers also
earn money by just driving cars ;) ).
Guillaume
On Fri, Nov 9, 2012 at 4:52 AM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
I see things a little bit different:
Cars are not tools. The majority of people is
Friday Flashback #93
1999 /Without SOFTIMAGE|3D and mental ray, specifically, those
phenomenal bullet time backgrounds just wouldn't have been possible./
http://wp.me/powV4-2fA
On 02/11/2012 1:44 PM, Stephen Blair wrote:
Friday Flashback #92
Softimage Awards and Recognitions circa 1996.
Greg, didn't you do a couple of TV spots for a radio station with the XSI beta
before that? I seem to remember CDs dividing like amoebas.
gray
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Playcontrol values are floating point, so sometimes you don't get back
an exact integer
and
print int( 99.999 ) will print 99
On 09/11/2012 1:23 PM, Bradley Gabe wrote:
Opening a new XSI scene, the frame range is set from 1 to 100 by default.
If I run the following Python code:
print
The sad truth is the rendering integration is not as independent as one would
think or like. I've been writing mental ray shaders for a long time (10+
years), and even today am shocked how touchy Softimage is when loading a scene
which uses custom shaders not installed on the current computer
int(x) is such thatIf/x/is floating point, the conversion truncates
towards zero.
I understand that to mean int() drops the decimal part.
Today, I couldn't repro what you described, but I saw a bunch of support
cases like that back at Softimage.
On 09/11/2012 1:46 PM, Bradley Gabe wrote:
Well, they did do this with ICE deprecating the old particles system. I
still remember reading You know this day was coming. in the XSI docs.
Now look at the huge forward leap that ICE has provided to FX in
Softimage.
I think when you have a huge number of artists willing to dump one system
for
Rock on guys! Way to go!
-Tim C.
On 11/9/2012 12:52 PM, David Gallagher wrote:
Cool.
How much is Softimage used at Blur?
On 11/9/2012 1:29 PM, Jeremie Passerin wrote:
Yeah Thanks everyone !
Jeff just made the announcement a few minutes ago here.
On 9 November 2012 10:22, Gustavo Eggert
Yeah Steven remembers well ;-)
Rigging and Animation is all Softimage, the rest is mainly Max.
On 9 November 2012 11:03, Steven Caron car...@gmail.com wrote:
before i left...
modeling, 3dsmax, one guy might still use softimage, shaun.
texturing and shading are done in 3dsmax for use in
That's great for productions with short timelines as they don't have to worry
about the legacy support. The project I'm on now has been going for nearly 8
years and is expected to go for another 5-10 years. In such an environment
it's not unusual for an asset to be created and then not touched
We did that stuff in the Alpha versions I believe... back when I
considered using untested software in real productions an extreme sport :)
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com
I don't know if you guys can still call it MAX with so many scripts and plugins
holding things together. ;)
The important thing is the results. Right. And Blur does deliver amazing
results.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf
Screw legacy, software will never be clean or robust if you keep adding
new stuff while while keeping all the old krusty stuff around.
If you need legacy tools use legacy software.
Forward
*Greg Punchatz*
*Sr. Creative
+1.
On 11/9/2012 1:31 PM, Greg Punchatz wrote:
Screw legacy, software will never be clean or robust if you keep
adding new stuff while while keeping all the old krusty stuff around.
If you need legacy tools use legacy software.
Forward
Hey all,
A while ago I asked how to assign random attributes to polygon islands and
I've recently revisited that task and used a couple of methods using the
get array minimum technique.
Currently I'm just assigning purely random values using a random value node
which has my custom poly island
I'm trying to automate some heavy sims by sending them via RR as a xsibatch
script, which simply starts 'playforwardsfromstart()', however i'm getting
a lot of crashes, which I'm trying to narrow down.
Before I go to far down this root, is it actually possible to simulate ice
via xsi batch? My
This pretty much sums me up also, and I've found myself asking the very
same questions!
I've also been keenly following the development of FE but I'm not sure I
have the chops to put it to proper use...
Really looking forward to your response!
DAN
On 10 Nov 2012 01:12, Andy Moorer
Do u need a guy who is living in China?
Or do you need a guy who can speak Chinese?
Chris
On 9 Nov, 2012, at 6:40 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com
wrote:
Are there any Soft users on this list living in China currently (who
Jules - are you caching these sims or ...? Asking because I use RR to do all
our Fur caching - which is all Ice based and it generally works very well!
S.
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
It is will give you the right results if you use int(round(f, 0))
On Fri, Nov 9, 2012 at 1:55 PM, Stephen Blair stephenrbl...@gmail.comwrote:
int(x) is such thatIf *x* is floating point, the conversion truncates
towards zero.
I understand that to mean int() drops the decimal part.
Today,
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