ice cache: read or write and suimulate possible?

2012-11-09 Thread Jules Stevenson
Hey all, is it possible using the cache on file node to switch from reading to writing if a file on disk is *not* found? (similar to the awesome cache tools in emPolygonizer). Having toyed with this, I'm thinking not, since ice doesn't seem to give us any real access to the cache gubbins or on

Re: OT: best python resource site in the world if you're on windows...

2012-11-09 Thread Francois Lord
It's interesting to see how many modules are not yet available for python 3.x. On 09/11/2012 08:53, Jules Stevenson wrote: http://www.lfd.uci.edu/~gohlke/pythonlibs/ http://www.lfd.uci.edu/%7Egohlke/pythonlibs/ Everything compiled for 64 bit. Whoever runs this deserves more than a medal.

My Friday flashback

2012-11-09 Thread Greg Punchatz
I was digging around and found this, Night of the Day of the Dead, the first short film ever done in XSI. It was done during beta of 1.0 of XSI. This was in the day when XSI only had nurbs and no particlesand a few more crashes :) We completed this in about two weeks, the deadline was

Re: My Friday flashback

2012-11-09 Thread Alan Fregtman
Fun mocap demo, :) what year was this? On Fri, Nov 9, 2012 at 9:34 AM, Greg Punchatz g...@janimation.com wrote: I was digging around and found this, Night of the Day of the Dead, the first short film ever done in XSI. It was done during beta of 1.0 of XSI. This was in the day when XSI only had

Re: ice cache: read or write and suimulate possible?

2012-11-09 Thread Alan Fregtman
We don't have a File Exists node -- that'd be cool to have though -- so I personally don't see how you could do this with factory nodes presently. That said, nothing stops you from writing a C++ ICE node that checks for files existing. On Fri, Nov 9, 2012 at 8:09 AM, Jules Stevenson

Re: ice cache: read or write and suimulate possible?

2012-11-09 Thread Guillaume Laforge
Without a custom node, the only solution is maybe to re-compute the particle age each frame (using your own attribute) and compare with the one from the file. If it doesn't match, execute the simulated branch and write it to disc. Assuming that the icecache got an attribute like age of course.

Re: ice cache: read or write and suimulate possible?

2012-11-09 Thread Vincent Ullmann
perhabs you could use 2 Cache-on-file-Nodes. [1. Cache on File Node (Reading)] --- Execute [Get Particle Position] - [Array from Set] - [Array Size] - [Test 0] - [Set Data (Sim = True)] [IF (sim = true)] [. all your Nodes] [2. Cache on File Node (writing)] PS: Need some

Re: ice cache: read or write and suimulate possible?

2012-11-09 Thread Jules Stevenson
Vincent, thinking about this more, I'm not so sure this will work since i'm working on a frozen cloud - there is no emitter, so there will always be a point position. Guillaume, I shall test :). On Fri, Nov 9, 2012 at 3:30 PM, Jules Stevenson droolz...@googlemail.comwrote: Nice, thanks Guys,

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-09 Thread Guillaume Laforge
Could not agree more! (except for the Racing Cars, as Taxi Drivers also earn money by just driving cars ;) ). Guillaume On Fri, Nov 9, 2012 at 4:52 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: I see things a little bit different: Cars are not tools. The majority of people is

Re: Friday Flashback

2012-11-09 Thread Stephen Blair
Friday Flashback #93 1999 /Without SOFTIMAGE|3D and mental ray, specifically, those phenomenal bullet time backgrounds just wouldn't have been possible./ http://wp.me/powV4-2fA On 02/11/2012 1:44 PM, Stephen Blair wrote: Friday Flashback #92 Softimage Awards and Recognitions circa 1996.

RE: My Friday flashback

2012-11-09 Thread Grahame Fuller
Greg, didn't you do a couple of TV spots for a radio station with the XSI beta before that? I seem to remember CDs dividing like amoebas. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman

Re: Python Strangeness: int() and XSI frame number

2012-11-09 Thread Stephen Blair
Playcontrol values are floating point, so sometimes you don't get back an exact integer and print int( 99.999 ) will print 99 On 09/11/2012 1:23 PM, Bradley Gabe wrote: Opening a new XSI scene, the frame range is set from 1 to 100 by default. If I run the following Python code: print

RE: Mental Ray Features, Integration Autodesk's failure

2012-11-09 Thread Matt Lind
The sad truth is the rendering integration is not as independent as one would think or like. I've been writing mental ray shaders for a long time (10+ years), and even today am shocked how touchy Softimage is when loading a scene which uses custom shaders not installed on the current computer

Re: Python Strangeness: int() and XSI frame number

2012-11-09 Thread Stephen Blair
int(x) is such thatIf/x/is floating point, the conversion truncates towards zero. I understand that to mean int() drops the decimal part. Today, I couldn't repro what you described, but I saw a bunch of support cases like that back at Softimage. On 09/11/2012 1:46 PM, Bradley Gabe wrote:

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-09 Thread Meng-Yang Lu
Well, they did do this with ICE deprecating the old particles system. I still remember reading You know this day was coming. in the XSI docs. Now look at the huge forward leap that ICE has provided to FX in Softimage. I think when you have a huge number of artists willing to dump one system for

Re: the goon kickstarter.

2012-11-09 Thread Tim Crowson
Rock on guys! Way to go! -Tim C. On 11/9/2012 12:52 PM, David Gallagher wrote: Cool. How much is Softimage used at Blur? On 11/9/2012 1:29 PM, Jeremie Passerin wrote: Yeah Thanks everyone ! Jeff just made the announcement a few minutes ago here. On 9 November 2012 10:22, Gustavo Eggert

Re: the goon kickstarter.

2012-11-09 Thread Jeremie Passerin
Yeah Steven remembers well ;-) Rigging and Animation is all Softimage, the rest is mainly Max. On 9 November 2012 11:03, Steven Caron car...@gmail.com wrote: before i left... modeling, 3dsmax, one guy might still use softimage, shaun. texturing and shading are done in 3dsmax for use in

RE: Mental Ray Features, Integration Autodesk's failure

2012-11-09 Thread Matt Lind
That's great for productions with short timelines as they don't have to worry about the legacy support. The project I'm on now has been going for nearly 8 years and is expected to go for another 5-10 years. In such an environment it's not unusual for an asset to be created and then not touched

Re: My Friday flashback

2012-11-09 Thread Greg Punchatz
We did that stuff in the Alpha versions I believe... back when I considered using untested software in real productions an extreme sport :) *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com

RE: the goon kickstarter.

2012-11-09 Thread Marc-Andre Carbonneau
I don't know if you guys can still call it MAX with so many scripts and plugins holding things together. ;) The important thing is the results. Right. And Blur does deliver amazing results. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-09 Thread Greg Punchatz
Screw legacy, software will never be clean or robust if you keep adding new stuff while while keeping all the old krusty stuff around. If you need legacy tools use legacy software. Forward *Greg Punchatz* *Sr. Creative

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-09 Thread Rares Halmagean
+1. On 11/9/2012 1:31 PM, Greg Punchatz wrote: Screw legacy, software will never be clean or robust if you keep adding new stuff while while keeping all the old krusty stuff around. If you need legacy tools use legacy software. Forward

polygon island attributes

2012-11-09 Thread Simon van de Lagemaat
Hey all, A while ago I asked how to assign random attributes to polygon islands and I've recently revisited that task and used a couple of methods using the get array minimum technique. Currently I'm just assigning purely random values using a random value node which has my custom poly island

Simulating ice trees via xsibatch?

2012-11-09 Thread Jules Stevenson
I'm trying to automate some heavy sims by sending them via RR as a xsibatch script, which simply starts 'playforwardsfromstart()', however i'm getting a lot of crashes, which I'm trying to narrow down. Before I go to far down this root, is it actually possible to simulate ice via xsi batch? My

Re: update on Creation integration to Softimage

2012-11-09 Thread Dan Yargici
This pretty much sums me up also, and I've found myself asking the very same questions! I've also been keenly following the development of FE but I'm not sure I have the chops to put it to proper use... Really looking forward to your response! DAN On 10 Nov 2012 01:12, Andy Moorer

Re: OT: Anyone living in China?

2012-11-09 Thread Chris Chia
Do u need a guy who is living in China? Or do you need a guy who can speak Chinese? Chris On 9 Nov, 2012, at 6:40 PM, Paul Griswold pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com wrote: Are there any Soft users on this list living in China currently (who

RE: Simulating ice trees via xsibatch?

2012-11-09 Thread Sandy Sutherland
Jules - are you caching these sims or ...? Asking because I use RR to do all our Fur caching - which is all Ice based and it generally works very well! S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor

Re: Python Strangeness: int() and XSI frame number

2012-11-09 Thread Alok Gandhi
It is will give you the right results if you use int(round(f, 0)) On Fri, Nov 9, 2012 at 1:55 PM, Stephen Blair stephenrbl...@gmail.comwrote: int(x) is such thatIf *x* is floating point, the conversion truncates towards zero. I understand that to mean int() drops the decimal part. Today,