Hi Christian
I have filed your request for FBX layering under SOFT-8222. When you
mention spline / curve support, do you mean surface or curve ?
Regards
Ivan
*I would say, the most important is to make the right difference between
the asset and the file on disk.*
*The asset is just a concept, often just an entry in whatever storage unit
you choose with metadatas and bind to a file on dis*k.
I can only second that. The most common design mistake I see
As far as technicalities go, I'd go for FBX for storing hierarchies of
objects.
Hierarchies can be saved using Alembic too. It is a format to bake scenes
after all :).
FBX advantages are that you don't bake the meshes as they keeps their
envelope and use the DCC specific code to do the
Does anyone here on the list knows if you can envelope an alembic file?
regards
stefan
On Mon, Jan 28, 2013 at 2:22 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
As far as technicalities go, I'd go for FBX for storing hierarchies of
objects.
Hierarchies can be saved using
Thanks for the suggestions, I actually already have an Aeron, bought it
from a hedge fund guy who was downsizing a couple years back, the only good
thing to come out of the financial crisis for me.. It just doesn't have all
of the adjustments I need. I checked out several, and while the Herman
You can't 'out the box', but you could store all the envelope weights and
static pauses using some Alembic properties.
The main problem would be that you would need to interpret those new
properties in every DCCs alembic plugin too...
So, in short the answer is no :).
Guillaume
On Mon, Jan 28,
I suppose you could probably attach custom float and string data to the
Alembic geometry description. But you'd then need to do some work to tell
the DCC to rebuild an envelope from that.
On Mon, Jan 28, 2013 at 2:07 PM, Stefan Andersson sander...@gmail.comwrote:
Does anyone here on the list
a static pause could be technically correct though ;)
On Mon, Jan 28, 2013 at 8:32 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
static pauses
static poses...
(long time since I did my last character pose I guess)
On Mon, Jan 28, 2013 at 9:31 AM, Guillaume Laforge
:)
On Mon, Jan 28, 2013 at 9:36 AM, Eric Turman i.anima...@gmail.com wrote:
a static pause could be technically correct though ;)
On Mon, Jan 28, 2013 at 8:32 AM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
static pauses
static poses...
(long time since I did my last
I should imagine it would require some sort of build toolset upon importing of
the alemic file - which BTW can import the mesh too - it cannot hold the
skeleton data AFAIK.
When I looked it, or at least the Exorcortex version, it looked really exciting
in many ways, but we had no budget so I
Some oil for the fire:
The terms 'non-trivial' and 'cost benefit to the customer' come to mind.
* ducks out *
On 28 January 2013 14:55, Ciaran Moloney moloney.cia...@gmail.com wrote:
This has been a commonly requested feature over the years
On Mon, Jan 28, 2013 at 2:29 PM, Stefan
Just to clarify, those are some of the terms I heard from the AD end
whenever someone brought this issue up.
Like Ciaran said, this request has been brought up frequently.
Anyone involved with trouble-shooting knows the benefits of having ASCII
files, just need to convince the devs.
On 28
I guess implementing an ASCII file format writer/reader is hard to do as an
afterthought and difficult to justify for what is probably less than 1% of the
user base that would actually require and benefit from it.
There has once been a push towards a 3dsMax ASCII file format by Borislav
Bobo
Thanks Stefan , will do :)
The team is aware of this popular request (and many others). I will log it
down.
Best Regards
Ivan
On Tue, Jan 29, 2013 at 12:08 AM, Stefan Andersson sander...@gmail.comwrote:
You might want to check the backlog for the last 8-10 years of beta list
discussions :)
We're currently using alembic from soft to soft here. Using reference
models with pre existing envelopes that attach on the fly to our rigs.
Alembic is basically used for point caching.
Alembic has also been used here for sharing data between Soft, Max, Maya
and Houdini quite nicely (cameras,
back in the day... hrcConvert ;)
On Mon, Jan 28, 2013 at 11:24 AM, ivan t ivansoftim...@gmail.com wrote:
Thanks Stefan , will do :)
The team is aware of this popular request (and many others). I will log it
down.
Best Regards
Ivan
On Tue, Jan 29, 2013 at 12:08 AM, Stefan Andersson
i thought this might be it but i tried it in scripting and didn't get
anything related to iceattributes...
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_cpp/classXSI_1_1ShaderDef.html#a558539353bd99263d936703078f01369
no other ideas from me
On Mon, Jan 28, 2013 at
It tells Softimage that the shader wants data from ICE graph. Or
something like that.
On 28/01/2013 3:15 PM, Steven Caron wrote:
aah yes! i didn't have it instanced in the scene yet. this is
interesting too, ICEAttributes property on a shader node?
from siutils import si
si = si()#
We got a few Knoll ones for testing at work and it was a mixed bag of
opinion. Some like the bendy back but a lot of people really don't.
Yes, it's comfortable, but I'm not sure it is conductive to a good posture.
It doesn't hold your back straight (in an ergonomic ideal position); it
bends to
i wonder what possibilities for tighter integration of other
renderers/shaders this provides 3rd parties?
On Mon, Jan 28, 2013 at 12:22 PM, Stephen Blair stephenrbl...@gmail.comwrote:
It tells Softimage that the shader wants data from ICE graph. Or
something like that.
People got annoyed when moving back and forth between Nuke and Soft.
On Mon, Jan 28, 2013 at 8:55 PM, David Barosin dbaro...@gmail.com wrote:
Anyone know if there is a way to turn off the middle mouse for panning in
the ICE Tree. I *really* miss the old behavior that had middle mouse
handle
Yeah I guess the happy solution would be a preference check box. Thanks
for everyone chiming in. It does seem to break from the established flow
of selecting objects and components in the 3d view.
This new mode slows things down if you have large trees that need to be
shuffled around
There is really no technical reason why Softimage could not save the
equivalent of the current binary scene as ASCII, and it may not even
be slower. It's hard to explain why this project has never been
scheduled in the last 15 years without pointing fingers.
priority should go on exposing more
at 'maya developers'?
On Mon, Jan 28, 2013 at 9:30 PM, Gene Crucean
emailgeneonthel...@gmail.comwrote:
Excellent... let's point some fingers! :D
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