There is really no technical reason why Softimage could not save the equivalent of the current binary scene as ASCII, and it may not even be slower. It's hard to explain why this project has never been scheduled in the last 15 years without pointing fingers.
> priority should go on exposing more from Softimage than actually > asking for an ascii file format. .. and these projects often die often because argument like this, which IMHO is a false dichotomy around core development vs the very nebulous "more SDK access". It ignores the fact that core development is done in a fraction of the time and benefit everyone plus the long term viability of the product, and don't necessarily exclude SDK support. On Mon, Jan 28, 2013 at 5:18 PM, jo benayoun <[email protected]> wrote: > I think, it has been made clear over the past why there is no ascii file > formats ala Maya "ma". > Maya has the huge advantage to be build from the ground to the top using a > command engine and so > makes easier to have such file formats. > > I think it was one of the softimage dev who clearly explain that the emdl or > scn files are dumps (serialized datas) from internal datastructures. The > downside of this is because Autodesk wont expose softimage internals, this > makes the format closed and if your file gets corruptes, well thats all on > you, but as a good point, we get faster load times. > > We already have the tools to write custom exporter, though they are > limited... priority should go on exposing more from Softimage than actually > asking for an ascii file format.

