Re: copy transform value

2013-03-08 Thread Marco Peixoto
Yap... learned that the hard way having to get rid of them and redoing the chains... On 08-03-2013 22:00, Adam Sale wrote: Implicit bones still don't allow you to symmetry weights either, using the built in tools. Adam

RE: [plug]Introducing Creation: Horde

2013-03-08 Thread Sven Constable
reminds me of an old joke, I came up with around 2000: Model Module>Get>"Knueppelnder Haufen" (in english:rumbling horde). In these times I also made jokes about "automated lipsync". Everybody laughed, yeah right. Anyway, outstanding work with the fabric engine. From: softimage-boun...@li

Re: [plug]Introducing Creation: Horde

2013-03-08 Thread Jeremie Passerin
Yeah character fighting when they meet each other... that's what I meant. I love how easy it seems to drive your crowd, and obviously how fast it is !

Re: [plug]Introducing Creation: Horde

2013-03-08 Thread Paul Doyle
There's a lot of stuff that can done with the attribute maps, we've barely scratched the surface :) There are more videos on the website, one of which digs into the mapping system. I thought you were asking for character-on-character interaction like wrestling, which is something we've designed bu

Re: [plug]Introducing Creation: Horde

2013-03-08 Thread Steven Caron
now you really don't want phil to see it, cause we all thought you were joking. On Fri, Mar 8, 2013 at 3:33 PM, Jeremie Passerin wrote: > oh ? > > Sorry I have no doubt you can do some crazy stuff with it and I fully > trust Phil to have thought of that ;-). Just like everything from Fabric it >

Re: [plug]Introducing Creation: Horde

2013-03-08 Thread Jeremie Passerin
oh ? Sorry I have no doubt you can do some crazy stuff with it and I fully trust Phil to have thought of that ;-). Just like everything from Fabric it looks really promising. Just that the usual problem with crowd simulation is to see characters reacting to events... I wanna see more of that :D (

Re: ** Job Posting ** looking for ICE talent to work on an Animated Feature Film

2013-03-08 Thread Sebastien Sterling
Hello Greg Windmill Lane and Piranha Bar are both Irish companies who use xsi, there might be a few ice artist hanging around was going to ask a friend who works there. On 8 March 2013 16:42, Greg Maguire wrote: > Sorry to hi-jack. > > Sebastien, who's from Ireland? > > > On Fri, Mar 8, 2013 at

Re: copy transform value

2013-03-08 Thread Adam Sale
Implicit bones still don't allow you to symmetry weights either, using the built in tools. Adam On Fri, Mar 8, 2013 at 1:18 PM, Alok wrote: > Just to add to what Eric clarified (and rightly so): > > To the scene graph, the bones are nothing but a bunch of point (nulls) > with parent--child re

Re: copy transform value

2013-03-08 Thread Alok
Just to add to what Eric clarified (and rightly so): To the scene graph, the bones are nothing but a bunch of point (nulls) with parent--child relationship. In theory, you could completely rig a character with out any bones using just a bunch of nulls if you do not want IK. But no character se

Re: copy transform value

2013-03-08 Thread Gustavo Eggert Boehs
Ok, I think I got it... Sounds neat and organized :) When you said against bone chains, I thought he was just throwing them away and stacking nulls by hand... silly me 2013/3/8 Eric Thivierge > Not sure what you mean Gustavo. We still use Bone chains for solving the > IK and we take our deforme

Re: [plug]Introducing Creation: Horde

2013-03-08 Thread Jeremie Passerin
It looks cool, but I'm waiting to see some more advanced behavior and character interaction :D

Re: [plug]Introducing Creation: Horde

2013-03-08 Thread Paul Doyle
Thanks Andy - the benefit of spending 2.5 years on the framework is we can move very fast with module development. It was the plan from the start, but we took about 1.5 years longer on the framework than expected :) We're very happy with how it's come together though - a lot of things clicked since

Re: [plug]Introducing Creation: Horde

2013-03-08 Thread Andy Moorer
Wow, that's really stunning! Equally impressive is how many of these modules such a small team turned out, and in such a short time... Impressive!

Re: copy transform value

2013-03-08 Thread Gustavo Eggert Boehs
How do you get objects to point the right place when building hierarchies from, say, nulls. Plus how do you store the original distance between them in case you want to squash, stretch? I mean it is doable, but seems like a good amount of work for something basic. Doesnt the recently introduced IKl

Re: copy transform value

2013-03-08 Thread Peter Agg
The usual thing is to write a general use command in Python, then just call that command in vb in the synoptic. On 8 March 2013 18:19, Kris Rivel wrote: > Wow Raff...you really don't like FK chains...lol! Thanks guys for the > tips. I'll have to figure it out for vbs as its in a pretty big syn

RE: XSI_USERHOME and Workgroups

2013-03-08 Thread Grahame Fuller
For a single user it should be OK, I guess I thought you were asking about multiple users sharing a single profile. You can set the user's home to a network location, in fact this is fairly common on Linux. If that one user is logged on to two machines, then you might get some issues with prefe

Re: copy transform value

2013-03-08 Thread Kris Rivel
Wow Raff...you really don't like FK chains...lol! Thanks guys for the tips. I'll have to figure it out for vbs as its in a pretty big synoptic page already that I won't have time to recode in something elseunless there's a way to insert a flag so that some things in the synoptic can be run in

RE: XSI_USERHOME and Workgroups

2013-03-08 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Grahame, What is being defined here is what I am asking about. >By default, XSI_USERROOT is set to a local drive. However if individual users >often move between >machines or work >on several machines each, then you may want to set >XSI_USERROOT to a user >directory on the network, for >examp

Re: "Match Rotation" broken in SI 2013? :/

2013-03-08 Thread Jeremie Passerin
yep it's a bug. it's been reported and fixed in next version. On 8 March 2013 08:29, Alan Fregtman wrote: > Hey guys, > > At work we're just beginning to adopt SI 2013 SP1 and an animator pointed > this out to me today... > > 1. Make a dummy object, move it somewhere and rotate it some amount.

Re: Friday Flashback #110

2013-03-08 Thread Michal Doniec
Tightrope was a great short! On 8 March 2013 14:01, Sven Constable wrote: > I remember Tightrope was often meantioned as an example for mentalrays > excellent bumpmapping in those days... > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@

Re: XSI_USERHOME and Workgroups

2013-03-08 Thread Stephen Blair
Hi Joey I'd say that this is unsupported... I don't see how it can work unless you lock it all down. Consider what will happen with default.xsipref: User A changes a preference and exits. That updates default.xsipref. Then user B changes that same preference to something else, and maybe some o

RE: XSI_USERHOME and Workgroups

2013-03-08 Thread Grahame Fuller
I'd recommend against it. I haven't heard of anyone trying it but the docs are quite emphatic on that point: XSI_USERHOME The location of version-specific user files for Softimage. The default is a version-specific subfolder of the directory specified by XSI_USERROOT. XSI_USERROOT The user's ho

"Match Rotation" broken in SI 2013? :/

2013-03-08 Thread Alan Fregtman
Hey guys, At work we're just beginning to adopt SI 2013 SP1 and an animator pointed this out to me today... 1. Make a dummy object, move it somewhere and rotate it some amount. 2. Make a second dummy object, move it somewhere different and rotate it differently as well. 3. Make a third dummy obje

RE: XSI_USERHOME and Workgroups

2013-03-08 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Stephen, I realize that user profiles are intended to be centric to the user, but I think I would like to have my user profile propagated to other machines. If that's possible without being reckless. As for workgroups the .wkg looks interesting but I'm not really having any issues with the wor

Re: ** Job Posting ** looking for ICE talent to work on an Animated Feature Film

2013-03-08 Thread Greg Maguire
Sorry to hi-jack. Sebastien, who's from Ireland? On Fri, Mar 8, 2013 at 10:52 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > (sigh) I don't ice, not at that level anyway. surely someone from London > will pick this up though, and there are a few people in Ireland too, will > as

(OT) Processing...

2013-03-08 Thread olivier jeannel
Let's say semi off topic... It's a conference about design, processing and how graphic design can be "automated". Not so far from us and Ice, and I know there are some motion designer on the list... https://vimeo.com/61113159

Re: Free icon libraries?

2013-03-08 Thread Eric Thivierge
Thanks. Eric Thivierge http://www.ethivierge.com On Fri, Mar 8, 2013 at 5:41 AM, Brent McPherson < brent.mcpher...@autodesk.com> wrote: > Hi Eric, > > This is a rather vague question but for my personal projects I use > Inkscape with an icon font lik

RE: Free icon libraries?

2013-03-08 Thread Marc-Andre Belzile
There is also the open icon library http://openiconlibrary.sourceforge.net/ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman Sent: Friday, March 08, 2013 8:16 AM To: softimage@listproc.autodesk.com Subject: Re: Free icon libr

RE: Friday Flashback #110

2013-03-08 Thread Sven Constable
I remember Tightrope was often meantioned as an example for mentalrays excellent bumpmapping in those days... -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, March 08, 2013 14:39 To:

Friday Flashback #110

2013-03-08 Thread Stephen Blair
Friday Flashback #110 More is less SOFTIMAGE|3D now starting at $4,995 http://wp.me/powV4-2BV

Re: Free icon libraries?

2013-03-08 Thread Eric Turman
Fantastic resources! Thanks Brent =D On Fri, Mar 8, 2013 at 4:41 AM, Brent McPherson < brent.mcpher...@autodesk.com> wrote: > Hi Eric, > > This is a rather vague question but for my personal projects I use > Inkscape with an icon font like Entypo to quickly design custom artwork > that is scalab

Re: ** Job Posting ** looking for ICE talent to work on an Animated Feature Film

2013-03-08 Thread Sebastien Sterling
(sigh) I don't ice, not at that level anyway. surely someone from London will pick this up though, and there are a few people in Ireland too, will ask around. On 8 March 2013 11:31, Rob Chapman wrote: > Hi list , sorry for the noise, > > Walking the Dog, in Brussels Belgium are looking for a rar

RE: Free icon libraries?

2013-03-08 Thread Brent McPherson
Hi Eric, This is a rather vague question but for my personal projects I use Inkscape with an icon font like Entypo to quickly design custom artwork that is scalable. Throw in some subtle gradients, shadows and maybe a pattern or two from subtlepatterns.com and you're done. ;-) http://inkscape.

Cluster material overrides?

2013-03-08 Thread Stefan Kubicek
Slight noob alarm here, but I just can't seem to find a good answer to the following, and it's the first time ever that I actually need that kind of functionality: As the subject line suggests, I want to override a cluster material per partition. Since clusters cannot be members of partitions

Re: Something new we made

2013-03-08 Thread olivier jeannel
Ahhh, that's super movie ! I really like when people share their work on that list. Le 08/03/2013 00:33, Leonard Koch a écrit : Oh I see, that makes a lot more sense. On Fri, Mar 8, 2013 at 12:06 AM, Grahame Fuller mailto:grahame.ful...@autodesk.com>> wrote: I think it's meant to be a