How do you get objects to point the right place when building hierarchies
from, say, nulls. Plus how do you store the original distance between them
in case you want to squash, stretch? I mean it is doable, but seems like a
good amount of work for something basic.
Doesnt the recently introduced IKless bones present a simpler solution. Or
do even them present such an overhead?
Last time Ive checked though they would brake weightmap symettry. Quite a
deal braker...

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