How do you get objects to point the right place when building hierarchies from, say, nulls. Plus how do you store the original distance between them in case you want to squash, stretch? I mean it is doable, but seems like a good amount of work for something basic. Doesnt the recently introduced IKless bones present a simpler solution. Or do even them present such an overhead? Last time Ive checked though they would brake weightmap symettry. Quite a deal braker...
- Re: copy transform value Kris Rivel
- Re: copy transform value David Barosin
- Re: copy transform value Kris Rivel
- Re: copy transform value Raffaele Fragapane
- Re: copy transform value Kris Rivel
- Re: copy transform value Raffaele Fragapane
- Re: copy transform value Raffaele Fragapane
- Re: copy transform value Eric Thivierge
- Re: copy transform value Kris Rivel
- Re: copy transform value Peter Agg
- Re: copy transform value Gustavo Eggert Boehs
- Re: copy transform value Gustavo Eggert Boehs
- Re: copy transform value Alok
- Re: copy transform value Adam Sale
- Re: copy transform value Marco Peixoto

