Re: Installing Deadline for Softimage 2012

2013-05-22 Thread Mirko Jankovic
Hey David, I never had any problems with installing deadline since 2011... Python is inside SI already so no need to install anything else Python related. One and only thing needed is to copy SubmitXSIToDeadline.py into your Softimage/Application/Plugins folder and that is it. Absolutely nothing

RE: Mill 98 Human

2013-05-22 Thread Szabolcs Matefy
OMG. Very emotional piece, and great technical info. It'd be nice to see a screenshot of the facial rig J So basically, the hair was based upon XSI Hair, and Melena was used to create the final look? Melena is great, it's a shame that it is discontinued. I am very interested in the muscle rig

Re: Mill 98% Human

2013-05-22 Thread Sandy Sutherland
We had this too - we used end on frame setting in the end to get as close as possible! S. On 21/05/2013 22:17, Steven Caron wrote: ok, thanks. we tried strand velocity but had issues with underlying geometry being blurred differently. On Tue, May 21, 2013 at 2:05 PM, jimmy gass

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Sandy Sutherland
I did - and we locked everything that was not supposed to move/key. Worked fine and it is not so difficult to write the tools to do a model update. Also one BIG plus to this method against referencing is that you avoid surprises when something changes in the rig that affects animation and it

[OT]? add GPL to code

2013-05-22 Thread Stefan Andersson
Hello everyone, I was just wondering if anyone has added GPL to their code, and how the practice is. I looked at how they have done in the blender python scripts. So I need to add that block to each file? Anyone experienced in this sort of thing? regards stefan -- *Stefan Andersson | Digital

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Raffaele Fragapane
That's only an issue with live referencing, which is a pretty bad way to go about it. Versioned referencing will not hold any surprises as you control when a rig reaches what shots. It's a matter of asset management, not of referencing VS localized. If anything localizing takes a liberty away from

Re: [OT]? add GPL to code

2013-05-22 Thread Raffaele Fragapane
If you're distributing, since you never pay for comments, just add it in every file. If you're not distributing just avoid caring altogether :p On Wed, May 22, 2013 at 6:38 PM, Stefan Andersson sander...@gmail.comwrote: Hello everyone, I was just wondering if anyone has added GPL to their

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Sandy Sutherland
Yep you are right Raff - but at that time we did not have any asset system going, ask Simon - he and I had the brunt of that. S. On 22/05/2013 09:51, Raffaele Fragapane wrote: That's only an issue with live referencing, which is a pretty bad way to go about it. Versioned referencing will not

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Enrique Caballero
We do live referencing here as we don't have much for versioning control at this small studio. Its worked fine for us so far as our rigs are pretty simple and eventually development stops for them on a project. Eventually we might do versioned referencing but it would require some asset

Re: Mill 98% Human

2013-05-22 Thread Morten Bartholdy
It is spectacular, great work . Thanks for sharing the details! Interesting especially to hear how you have used the old hair to groom - I also find the ICE hair tools coming short in that respect. Morten Den 21. maj 2013 kl. 22:41 skrev jimmy gass ji...@nervegass.net: Thanks everyone.

Re: [OT]? add GPL to code

2013-05-22 Thread Stefan Andersson
well I'm adding it to a public bitbucket repo, so I guess I'll have to add it to each file. regards stefan On Wed, May 22, 2013 at 10:52 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: If you're distributing, since you never pay for comments, just add it in every file. If you're

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Michal Doniec
Eventually we might do versioned referencing but it would require some asset tracking tools that we just don't have. I'd start with some off the shelf version control software to do half of the work for you (perforce, maybe svn etc.), a rather simple database on top of this and some UI usually

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Enrique Caballero
Hey Michal, Your definitely right. Its something we should look into -E On Wed, May 22, 2013 at 7:05 PM, Michal Doniec doni...@gmail.com wrote: Eventually we might do versioned referencing but it would require some asset tracking tools that we just don't have. I'd start with some off

Delete particles based on U value

2013-05-22 Thread olivier jeannel
Hi there ! I'm emiting particles from curve. I'd like to emit more particle at the beginning of the curve and less at the end of the curve. Since I cannot plug the the U value in the Rate port of the emitter, I think I should create a Delete rule based on particle IDs. So that I delete more

Aw: Delete particles based on U value

2013-05-22 Thread Leo Quensel
On top of my head: Get Self.emitlocation - Get PointU - FCurve - Test Random Probability - Delete Point - Execute on Emit Gesendet:Mittwoch, 22. Mai 2013 um 13:13 Uhr Von:olivier jeannel olivier.jean...@noos.fr An:softimage@listproc.autodesk.com Betreff:Delete particles based on U value Hi

Re: Delete particles based on U value

2013-05-22 Thread Rob Chapman
filter by probability multiplied by a linearly interpolated curve U of 0 - 1 et viola! :) On 22 May 2013 13:13, olivier jeannel olivier.jean...@noos.fr wrote: Hi there ! I'm emiting particles from curve. I'd like to emit more particle at the beginning of the curve and less at the end of the

Re: Aw: Delete particles based on U value

2013-05-22 Thread olivier jeannel
Exactly ! ...Damn the compound was already existing ! Thank's Leo, thank's Rob :) Le 22/05/2013 13:31, Leo Quensel a écrit : On top of my head: Get Self.emitlocation - Get PointU - FCurve - Test Random Probability - Delete Point - Execute on Emit *Gesendet:* Mittwoch, 22. Mai 2013 um 13:13

Re: [OT]? add GPL to code

2013-05-22 Thread Ben Houston
If you are using a library, just add a GPL license to that folder or something like that. One piece of GPL code in a project tends to make the whole project GPL. I'd recommend keeping it very simple and just put a LICENSE.TXT file at the root of the whole project and append the various licenses

Re: Mill 98% Human

2013-05-22 Thread Martin
Awesome! Not only the CG but everything was amazing. And thanks for sharing details ! Can I ask how many people and months did it take? M.Yara

Re: Mill 98% Human

2013-05-22 Thread Ben Houston
That is beautiful stuff. -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.

Re: Mill 98% Human

2013-05-22 Thread Eric Lampi
Ha! That's because Jimmy Gas is way too modest. Awesome work guys! Eric On Tue, May 21, 2013 at 5:14 PM, Ajit Menon xsia...@gmail.com wrote: When Jimmy says it was nothing, that usually means he only built about 20 custom ICE compounds or so to do his bidding... On Tue, May 21, 2013 at

Re: Mill 98% Human

2013-05-22 Thread Javier Vega
Impressive work. With the quality of The Mill, as usual. Congratulations! *Javier Vega* www.zao3d.com Visita mi blog: http://blog.zao3d.com móvil: *616 64 73 57* 08922-Santa Coloma de Gramenet (Barcelona) 2013/5/22 Eric Lampi ericla...@gmail.com Ha! That's because Jimmy Gas is way too

Blog/tutorial: Import/export of custom ICE attributes with Exocortex Crate/Alembic

2013-05-22 Thread Ben Houston
Hi all, We've been so busy updating Exocortex Crate/Alembic that we really haven't posted much on this list about it. But I figured this recent feature additional might be of interest. We now support export and importing of custom ICE attributes on just about any Softimage primitive (meshes,

Re: custom operators and changing topology

2013-05-22 Thread ran sariel
Hi Songqiong sadly I'm still on 2012.SAP Ran On Tue, May 21, 2013 at 10:11 PM, Songqiong Yang songqiong.y...@autodesk.com wrote: Hi Ran, Which Softimage version are you using? Since 2013 SP1, there're two new C++ APIs introduced, to allow the creation of paramdef with a specified

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Jeremie Passerin
I totally agree with Raff. Versionned reference is the way to go. We don't have it here either and it's already an issue on some projects. I am not happy with animators creating local copy of the rigs, but I'm not with them all day long to check how they work. I discovered they were doing that, I

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Tim Crowson
Just to make sure I understand the terminology... when you say 'versionned' referencing, do you mean a workflow that uses controlled 'resolutions'? -Tim C. On 5/22/2013 11:30 AM, Jeremie Passerin wrote: I totally agree with Raff. Versionned reference is the way to go. We don't have it here

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Sandy Sutherland
Tim - it would be a system that controls VERSIONS of rig models for e.g., they would be tested, then passed on to become the 'current' version, which would then update the references. Basically to avoid say a rigger just writing out the model that is used by a bunch of animators, possibly

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Eric Thivierge
Thus you make it so they have no choice but to use the approved method by only allowing motion to be checked in from ref models or only allowing importing of the models via a scene assembler UI. :D Eric Thivierge === Character TD / RnD Hybride Technologies On 22/05/2013

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Tim Crowson
Gotcha. Just making sure the vocab was clear. Yeah that's just asset management then... I have to say we don't have a good system in place for asset versioning either (also a small shop with real constraints), but it's something we're aware that we need. -Tim On 5/22/2013 11:55 AM, Sandy

RE: custom operators and changing topology

2013-05-22 Thread Matt Lind
I'm on 2013 SP1, but those new methods are not shown in the SDK manuals. I think they were added in 2014. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Songqiong Yang Sent: Tuesday, May 21, 2013 10:12 PM To:

Re: Mill 98% Human

2013-05-22 Thread César Sáez
Awesome work guys! Thanks for sharing :)

RePosition a Texture without moving the UV island

2013-05-22 Thread Christopher
How can I reposition a texture map without moving the UV island to position it. Looking for a node and I know it has to exist :) ::Christopher

Colliding Expression?

2013-05-22 Thread Christopher
Can you prevent a linked expression from colliding with another object ? I have a linked expression on a object but it collides with the other object, when it goes to far, the object with the expression is the slave (child of a parent), can a condition statement accomplish this and if so how would

Re: RePosition a Texture without moving the UV island

2013-05-22 Thread Orlando Esponda
You don't need any extra node: Image Advanced Tab UV Remap On Wed, May 22, 2013 at 2:23 PM, Christopher christop...@thecreativesheep.ca wrote: How can I reposition a texture map without moving the UV island to position it. Looking for a node and I know it has to exist :) ::Christopher

RE: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Manny Papamanos
Hi Enrique. I repro the issue in 2013SP1 QFE1 x64 with your test scene sent to support. The keying issue is nonexistent in 2014 x64 with your test scene but the f-curve editing issue is still there. Also, I tested my own gear character and things are fine with gear and ref models. I recreated

Re: RePosition a Texture without moving the UV island

2013-05-22 Thread Christopher
The UV remap expands or shrink a texture image, I want to essentially add another level to adjust the UV coordinates, not modify the existing texture map which is what UV Remap does. I know this is not what I want because I gave it a test run before asking the question and once again for clarity

RE: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Matt Lind
What does everyone else do to keep things from being keyed in ref model situations in a production environment? We used to use parameter locking until we discovered that it doesn't always work for parameters in referenced models. A number of built-in Softimage tools don't function properly

Re: Colliding Expression?

2013-05-22 Thread Christopher
I gave a condition expression a whirl, expressions is good for constant motion, not sure if I can feed in a static object kinematics to a expression condition, maybe can't be done, unless I do this in ICE. ::Christopher Christopher wrote: Can you prevent a linked expression from colliding with

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Eric Thivierge
Could you elaborate with some examples of tools that fail? I haven't experienced this myself so I'm wondering which ones they are and which ones to look out for. Eric Thivierge === Character TD / RnD Hybride Technologies On 22/05/2013 5:43 PM, Matt Lind wrote: We used to use

RE: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Matt Lind
I'll have to wait for somebody to experience it again before I can specify in great detail. Usually in the area of enveloping and cluster tools. I complained a bit about in the past, so maybe some things got fixed. It was a big problem in 7.5. Matt From:

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Alan Fregtman
I know one case: If you put an expression on the View Visibility, and use H to hide the object, Render Visibility rightfully toggles off, but if you tap again, it won't come back on. Remove the expression from ViewVis and it'll hide and unhide correctly again. On Wed, May 22, 2013 at 5:49

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Alan Fregtman
Forgot to say, it's the same deal if you lock the param value. (Rightclick on the green square, Locks, Param Value) On Wed, May 22, 2013 at 6:23 PM, Alan Fregtman alan.fregt...@gmail.comwrote: I know one case: If you put an expression on the View Visibility, and use H to hide the object,

RE: custom operators and changing topology

2013-05-22 Thread Songqiong Yang
Hi Matt, We didn't update docs for service pack release. You can see their introduced version is v11.1(2013) in 2014 sdk manual. 11.1 means 2013 SP1. Thanks, Joany Original message From: Matt Lind ml...@carbinestudios.com Date: To: softimage@listproc.autodesk.com Subject:

RE: custom operators and changing topology

2013-05-22 Thread Matt Lind
For the record, SDK updates like this are pretty important. I would like to request the docs be updated with reach release whether it be a main release, service pack, or subscription advantage pack. In this particular scenario, if I had to write the custom topology operator, I would be

PyQtForSoftimage: Input Method Hints working okay for QLineEdits?

2013-05-22 Thread Tim Crowson
I'm working with some QLineEdits, trying to set them to digits only via the Input Method Hints, but they're still accepting other characters when I run the tool in Soft. Is that not what the ImhDigitsOnly hint is supposed to do? Using Soft 2014. -- Signature *Tim Crowson */Lead CG Artist/

RE: Installing Deadline for Softimage 2012

2013-05-22 Thread Daniel Kim
Did you try installing the submitter plug via Deadline Monitor? You should try it with Script/Install Integrated Submission Scripts tool, and select your Softimage You can find it on Deadline Monior From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

Re: PyQtForSoftimage: Input Method Hints working okay for QLineEdits?

2013-05-22 Thread Xavier Lapointe
Or you could use the QDoubleValidator? http://pyqt.sourceforge.net/Docs/PyQt4/qdoublevalidator.html

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Enrique Caballero
Hey Manny, Thanks for looking into it. Im going to send you a video later today showing you just how slow it is. Its more than just having too many parameters set to keyable. Your point about limiting the keyable parameters is 100% true and I should have locked several of them out. But with

Re: RePosition a Texture without moving the UV island

2013-05-22 Thread Raffaele Fragapane
If all you are applying is a 2D offset, that is EXACTLY what you can do the way people have specified, and as it's done in the image node, it can be done per image channel without requiring a change in image OR UVs, as it affects their pairing. This comes across as you not having quite tried hard