UV packing

2013-11-28 Thread Mladen Kevic
Hi everybody I don't have much experience in UV, so sorry if this a stupid question, but i didn't find so far solution for it. Is there a tool or technique to 'pack' UV sets to use maximum of work area (box 0,0 1,1)? I manually unwrap object to have it nice and clean, but i think that i loose

Re: UV packing

2013-11-28 Thread Luca!!!!
You can use the Pack of the Undold Tool. In Texture Editor Tools Unfold Pack. In the Undfol ppg select the Pack Tab and then the Pack button. 2013/11/28 Mladen Kevic mladen.ke...@gmail.com Hi everybody I don't have much experience in UV, so sorry if this a stupid question, but i didn't

Re: UV packing

2013-11-28 Thread Luca!!!!
Using the Spacing parameter you can avoid island overlaps, but actually, it doesn't optimize the space as you'd like. 2013/11/28 Luca superposit...@gmail.com You can use the Pack of the Undold Tool. In Texture Editor Tools Unfold Pack. In the Undfol ppg select the Pack Tab and then

Re: UV packing

2013-11-28 Thread Mladen Kevic
yeah i try that one, but it uses space even worse than i did. it without any reason rotate islands, and make very big gaps between them On Thu, Nov 28, 2013 at 10:53 AM, Luca superposit...@gmail.com wrote: Using the Spacing parameter you can avoid island overlaps, but actually, it

Memory resources taken up by selection

2013-11-28 Thread Ognjen Vukovic
Hello everyone, Is it somehow possible to log how much memory a selection is taking up? Or is that kind of info available anywhere in soft?

Re: skin lots of cubes

2013-11-28 Thread Chris Marshall
OK I accept that, it's not ideal but it's a solution. I'd rather get the result you have with the multiple booleans / hard edges, which is what I was after, but how are you doing it? On 28 November 2013 11:26, pete...@skynet.be wrote: I’m kind of with Matt on this. If it’s simple cubes and

Re: skin lots of cubes

2013-11-28 Thread Chris Marshall
Sorry, re-read your post and now can see the script. That's cool, but I have a merged object which contains about 3000 cubes (could go even higher), generated with ICE using Grahame Fullers Convert Instances to Mesh compound. On 28 November 2013 11:30, Chris Marshall chrismarshal...@gmail.com

Re: skin lots of cubes

2013-11-28 Thread peter_b
as matt said, first separate each polygon island. there are some scripts out there that do this, but worst case: select with polygon island filter, then extract and so on. then boolean all of them one at a time - in the top right of the image I attached, was the line of vbscript I used for

Re: skin lots of cubes

2013-11-28 Thread Chris Marshall
Thanks Peter, much appreciated. I shall give it a go and report back. Cheers On 28 November 2013 12:49, pete...@skynet.be wrote: as matt said, first separate each polygon island. there are some scripts out there that do this, but worst case: select with polygon island filter, then extract

Re: Memory resources taken up by selection

2013-11-28 Thread Alok Gandhi
Not sure about the selection, but scene debugger gives you the full info on various scene memories. I think it will serve your purpose. To open just click on the button with the bag icon, it is next to the script editor button at the bottom. On Thu, Nov 28, 2013 at 5:50 AM, Ognjen Vukovic

Softimage udp data

2013-11-28 Thread francisco criado
Hi all, just wondering if there is a simple way to get udp data into softimage. I've been reading this; http://softimage.wiki.softimage.com/sdkdocs/examples/Addons/XSIServer/netview_xsiserver.htm but since i'm not a programmer, i have no idea where to start :s Maybe there is an addon or plugin

RE: UV packing

2013-11-28 Thread Manny Papamanos
Try UniqueUV, PropertyTexture ProjectionUniqueUV then play with the 'PolyPackUV' operator in the explorer window to break the islands up according to angles and other options. 'PolyPackUV' op is in the object..polymesh clusterstexture cords PolyPackUV In 'Unique UV' or 'Unfold' methods, at times

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
This works: https://github.com/KelSolaar/TCPServer_For_Softimage If you're using Softimage *in Linux*, try my fork: https://github.com/darkvertex/TCPServer_For_Softimage I modified the original to be Python-2.5-friendly. On Thu, Nov 28, 2013 at 12:43 PM, francisco criado

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
xsiaddon files you're typically are used to are but containers for one or more plugin files, which are often scripts. If you download the repo (click Download zip on the right side) and extract somewhere, there's an Addons folder and inside it one folder, the addon. Move that folder to your

Re: Softimage udp data

2013-11-28 Thread Alok Gandhi
Doesn't soft comes with an TCP server example already ? Alan, can you explain what is different in the one pointed on the github ? On 11/28/2013 1:59 PM, Alan Fregtman wrote: xsiaddon files you're typically are used to are but containers for one or more plugin files, which are often scripts.

Re: Softimage udp data

2013-11-28 Thread francisco criado
Hi Alan, thanks again! the idea is to get accelerometer data from a device (already got that) and connect it to a kine.global property in Softimage. Thought that maybe there was already some workaround via capture/devices/tools but could not find anything, and remembered reading something in the

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
The github one is pure-Python. It does not require compiling. On Thu, Nov 28, 2013 at 2:07 PM, Alok Gandhi alok.gan...@modusfx.comwrote: Doesn't soft comes with an TCP server example already ? Alan, can you explain what is different in the one pointed on the github ? On 11/28/2013 1:59

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
Hi Francisco, For that you'd best do a custom (C++) device capture driver to use with the Softimage Device Manager (under Animate, Tools, Devices-Manage Device Drivers.) I think there is an SDK example of a mouse driver. (Again, this will require programming skills.) Cheers, -- Alan On

Re: Softimage udp data

2013-11-28 Thread francisco criado
that would be out of league for me, i´m in hello world status in terms of c++. The data i´m getting from the accelerometer is quiet simple, just position and rotation via tcp.Thought that there was a simple way to connect that info into kine.global property. How i wish to know more about coding!

Re: skin lots of cubes

2013-11-28 Thread Steven Caron
if you need those perfect edges from the original cube then booleans will probably be your best bet. otherwise using my custom ice nodes you can decrease the voxel size a lot (increasing total voxels) and use the 'adaptivity' parameter on the volume to mesh node to reduce the density to something

Re: Softimage udp data

2013-11-28 Thread Alok Gandhi
Well so does the one that comes with Soft, there are both python and c# version. In fact, I remember playing with the factory python examples to send message to machines with a qt interface. My test were all good for that one. Pure python files for the server that comes with Softimage can be

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
Ah! I'd swear at one point it was C only. Anyway, looking at the code I see that it does not handle executing arbitrary bare code/commands out of the box and it does not handle feeding it a path of a script file to run. The github one does this and lets you control the listening port via

Re: Softimage udp data

2013-11-28 Thread Michael Connolly, Animatazz.
Ha I can answer this! (Long time lurker here)Yes there is. been messing around with this a bit using pure data Look up Gudd and down load from git hub. Its a little tricky but it works. Best regards Moykul Sent from Yahoo Mail on Android

Re: skin lots of cubes

2013-11-28 Thread Chris Marshall
Thanks Steven, Well I'm going to try getting some 3d prints made and will try both methods. Your way is quickest, but the files are big if I try and keep sharper detail. The alternative which I now have working is to break the 3000 cube model into its individual pieces using Joeys plugin, then

Re: Softimage udp data

2013-11-28 Thread francisco criado
Hi Michael! this is exactly what i needed! thanks a lot! you damn genius ;) already subscribed on the google group. hope you don't mind, i'm pasting a link of your work here. http://www.ddrdev.fr/?file=Sectionsop=zarticleartid=7 very nice stuff! thanks again! Francisco. On Thursday, November

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
Nice!! I did not know of this tool. Very cool. :) Gonna try to hook up my android phone's gyro to it. On Thu, Nov 28, 2013 at 3:21 PM, francisco criado malcriad...@gmail.comwrote: Hi Michael! this is exactly what i needed! thanks a lot! you damn genius ;) already subscribed on the google

Re: skin lots of cubes

2013-11-28 Thread Vincent Fortin
This is looking very promising, Steven. Hope you'll find the time to expand the toolset! I'll be happy to test. And in case you need inspiration: http://pages.citebite.com/n2g3k8p3p1pak :-) On Thu, Nov 28, 2013 at 3:19 PM, Chris Marshall chrismarshal...@gmail.comwrote: Thanks Steven, Well

Re: skin lots of cubes

2013-11-28 Thread Steven Caron
yes, the nodes used in houdini are inspired/started from nodes made by dreamworks. the dreamworks implementation is available for download. i have been using it as a reference implementation. maybe someone else would like to contribute? i feel like a lone soldier sometimes. *written with

Re: UV packing

2013-11-28 Thread Martin Yara
I also would like to know if there is any standalone or plugin, free or commercial, that packs your already existing unique UVs ? I've tried Unfold and UniqueUV polypack. If you want to bake your textures with a tighter uv, polypack can be useful, but if you want to create UVs from zero to paint