OK I accept that, it's not ideal but it's a solution. I'd rather get the result you have with the multiple booleans / hard edges, which is what I was after, but how are you doing it?
On 28 November 2013 11:26, <[email protected]> wrote: > I’m kind of with Matt on this. > If it’s simple cubes and no rounded corners you’re after, booleans would > do. > > see the attached, the middle one is a scripted boolean between 70 cubes. > Nothing so fancy as what Matt suggests – just a boolean between two cubes, > then a boolean between the result and a third cube and so on. > > I was surprised to see that you can get something acceptable with rounded > corners even, depending on how demanding you are. > the one on top has the rounded corners shader - which unfortunately only > considers the convex angles. > the one below has a rounded bevel on all edges – so concavities are > treated as well – but there are some nasty spikes. > > Booleans generate less than ideal topologies for working with – doing > smooth deformations on top of all of this will be troublesome. > > *From:* Matt Lind <[email protected]> > *Sent:* Wednesday, November 27, 2013 7:25 PM > *To:* [email protected] > *Subject:* RE: skin lots of cubes > > > Couldn’t you separate by polygon island, Boolean, then re-merge? > > > > That much could be scripted without too much trouble as you could do a > distance search between cubes to know which cubes should be Booleaned with > each other. You could script it to Boolean while merged, but that would > require a little more work in the form of the algorithm. > > > > Matt > > > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Chris Marshall > *Sent:* Wednesday, November 27, 2013 7:01 AM > *To:* [email protected] > *Subject:* skin lots of cubes > > > > Hi All, > > After managing to get a frozen poly mesh from hundreds of ICE cubes, what > I need to do now is perform something like a boolean union on them all > (though they are a single merged polygon), a bit like polygonizer but > without the round corners. Any tools out there that could do that? > > > > Thanks > > Chris > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

