OK I accept that, it's not ideal but it's a solution. I'd rather get the
result you have with the multiple booleans / hard edges, which is what I
was after, but how are you doing it?



On 28 November 2013 11:26, <[email protected]> wrote:

>   I’m kind of with Matt on this.
> If it’s simple cubes and no rounded corners you’re after, booleans would
> do.
>
> see the attached, the middle one is a scripted boolean between 70 cubes.
> Nothing so fancy as what Matt suggests – just a boolean between two cubes,
> then a boolean between the result and a third cube and so on.
>
> I was surprised to see that you can get something acceptable with rounded
> corners even, depending on how demanding you are.
> the one on top has the rounded corners shader - which unfortunately only
> considers the convex angles.
> the one below has a rounded bevel on all edges – so concavities are
> treated as well – but there are some nasty spikes.
>
> Booleans generate less than ideal topologies for working with – doing
> smooth deformations on top of all of this will be troublesome.
>
>  *From:* Matt Lind <[email protected]>
> *Sent:* Wednesday, November 27, 2013 7:25 PM
> *To:* [email protected]
> *Subject:* RE: skin lots of cubes
>
>
> Couldn’t you separate by polygon island, Boolean, then re-merge?
>
>
>
> That much could be scripted without too much trouble as you could do a
> distance search between cubes to know which cubes should be Booleaned with
> each other.  You could script it to Boolean while merged, but that would
> require a little more work in the form of the algorithm.
>
>
>
> Matt
>
>
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Chris Marshall
> *Sent:* Wednesday, November 27, 2013 7:01 AM
> *To:* [email protected]
> *Subject:* skin lots of cubes
>
>
>
> Hi All,
>
> After managing to get a frozen poly mesh from hundreds of ICE cubes, what
> I need to do now is perform something like a boolean union on them all
> (though they are a single merged polygon), a bit like polygonizer but
> without the round corners. Any tools out there that could do that?
>
>
>
> Thanks
>
> Chris
>
>
>



-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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