Sorry, re-read your post and now can see the script. That's cool, but I
have a merged object which contains about 3000 cubes (could go even
higher), generated with ICE using Grahame Fullers Convert Instances to Mesh
compound.



On 28 November 2013 11:30, Chris Marshall <chrismarshal...@gmail.com> wrote:

> OK I accept that, it's not ideal but it's a solution. I'd rather get the
> result you have with the multiple booleans / hard edges, which is what I
> was after, but how are you doing it?
>
>
>
> On 28 November 2013 11:26, <pete...@skynet.be> wrote:
>
>>   I’m kind of with Matt on this.
>> If it’s simple cubes and no rounded corners you’re after, booleans would
>> do.
>>
>> see the attached, the middle one is a scripted boolean between 70 cubes.
>> Nothing so fancy as what Matt suggests – just a boolean between two
>> cubes, then a boolean between the result and a third cube and so on.
>>
>> I was surprised to see that you can get something acceptable with rounded
>> corners even, depending on how demanding you are.
>> the one on top has the rounded corners shader - which unfortunately only
>> considers the convex angles.
>> the one below has a rounded bevel on all edges – so concavities are
>> treated as well – but there are some nasty spikes.
>>
>> Booleans generate less than ideal topologies for working with – doing
>> smooth deformations on top of all of this will be troublesome.
>>
>>  *From:* Matt Lind <ml...@carbinestudios.com>
>> *Sent:* Wednesday, November 27, 2013 7:25 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* RE: skin lots of cubes
>>
>>
>> Couldn’t you separate by polygon island, Boolean, then re-merge?
>>
>>
>>
>> That much could be scripted without too much trouble as you could do a
>> distance search between cubes to know which cubes should be Booleaned with
>> each other.  You could script it to Boolean while merged, but that would
>> require a little more work in the form of the algorithm.
>>
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
>> *Sent:* Wednesday, November 27, 2013 7:01 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* skin lots of cubes
>>
>>
>>
>> Hi All,
>>
>> After managing to get a frozen poly mesh from hundreds of ICE cubes, what
>> I need to do now is perform something like a boolean union on them all
>> (though they are a single merged polygon), a bit like polygonizer but
>> without the round corners. Any tools out there that could do that?
>>
>>
>>
>> Thanks
>>
>> Chris
>>
>>
>>
>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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