Re: Friday Flashback #195

2014-11-04 Thread Jason S
You could put  a quadruple titan station inside, an array of flashing led lights in the front, and have that as your supercomputer render node :] On 11/03/14 5:13, Andi Farhall wrote: http://www.futuretech.blinkenlights.nl/pcw9-90pi4

RE: more maya......

2014-11-04 Thread Jill Ramsay (Contractor)
So Ben is right. This separation of unit settings for the current scene and your own unit preferences was put in place to address an issue customers had where they’d load someone else’s scene and all of sudden find that their units, fps, etc. had all changed when they next created a new scene. F

The Ballad of Uncle Pat

2014-11-04 Thread Paulo Cesar Duarte
Nice work on "The Ballad of Uncle Pat" by Simon Burke http://bit.ly/1xYrPIb -- paulo-duarte.com

Re: OT: MAYA particle size based on position

2014-11-04 Thread Angus Davidson
That has a nice ring to it ;) From: Sebastien Sterling mailto:sebastien.sterl...@gmail.com>> Reply-To: "softimage@listproc.autodesk.com" mailto:softimage@listproc.autodesk.com>> Date: Tuesday 04 November 2014 at 7:31 PM To: "softimage@listproc.autodesk.co

Re: OT: MAYA particle size based on position

2014-11-04 Thread Sebastien Sterling
Join the Cult of Fabric my son :P On 4 November 2014 16:48, Gerbrand Nel wrote: > OO > Why couldn't they wait untill bifrost was working before they EOLed soft. > Now I have to get into this stipid shit, only to unlearn and relearn when > we get bifrosted. > Thanks anyway Cairan

Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?

2014-11-04 Thread Cristobal Infante
Why does gmail send all yahoo straight to the SPAM folder? David Sorry man, but you live in my spam folder! On 4 November 2014 15:08, Stephen Blair wrote: > Yes, contributions are always welcome > > On Tue, Nov 4, 2014 at 9:46 AM, Alan Fregtman > wrote: > >> Stephen Blair runs the blog. He c

Re: OT: MAYA particle size based on position

2014-11-04 Thread Gerbrand Nel
OO Why couldn't they wait untill bifrost was working before they EOLed soft. Now I have to get into this stipid shit, only to unlearn and relearn when we get bifrosted. Thanks anyway Cairan G On 2014-11-04 04:05 PM, Ciaran Moloney wrote: Sounds like you need to look into particl

Re: Creating a connection set without strings?

2014-11-04 Thread Alan Fregtman
AFAIK they don't have their own object/collection type, so... nope! On Tue Nov 04 2014 at 9:30:15 AM Eric Thivierge wrote: > Anyone know if its possible to create a connection set with object > pointers instead of strings? > > Thanks, > Eric T. > >

Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?

2014-11-04 Thread David Rivera
Thanks Alan. I don´t have that email. I went looking for it at xsisupport, but didn´t see it. :( David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Tuesday, November 4, 2014 9:46 AM, Alan Fregtman wrote: Stephen Blair runs the blog. He chooses them (and all other content)

RE: more maya......

2014-11-04 Thread Andi Farhall
"If you crash before you close maya you will need to redo it." I want to see that tattooed on Carl Bass's forehead. ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/

Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?

2014-11-04 Thread Stephen Blair
Yes, contributions are always welcome On Tue, Nov 4, 2014 at 9:46 AM, Alan Fregtman wrote: > Stephen Blair runs the blog. He chooses them (and all other content) out > of his own free will. > > I suppose you could email him screenshots for his consideration? > > > On Tue Nov 04 2014 at 9:00:26 A

Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?

2014-11-04 Thread Alan Fregtman
Stephen Blair runs the blog. He chooses them (and all other content) out of his own free will. I suppose you could email him screenshots for his consideration? On Tue Nov 04 2014 at 9:00:26 AM David Rivera < activemotionpictu...@yahoo.com> wrote: > Hi, I know this may be a familiar question, bu

Creating a connection set without strings?

2014-11-04 Thread Eric Thivierge
Anyone know if its possible to create a connection set with object pointers instead of strings? Thanks, Eric T.

Re: OT: MAYA particle size based on position

2014-11-04 Thread Ciaran Moloney
Sounds like you need to look into particle runtime expressions. They're pretty powerful, if you don't mind a bit of basic coding. So, obviously not as straightforward as something like ICE. On Tue, Nov 4, 2014 at 4:38 AM, Gerbrand Nel wrote: > Hey guys. I ask here because this is till where the

OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?

2014-11-04 Thread David Rivera
Hi, I know this may be a familiar question, but how do I get screenshots upload to xsisupport.com or rather: on what basis are they selected? Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel

Re: more maya......

2014-11-04 Thread Sebastien Sterling
Closing maya = waiting till it crashes, i know no other way :P (joke) On 4 November 2014 13:46, Ben Beckett wrote: > Its a easy fix. go, file, new scene, click the little box set it once in > there. > > Once you open one new scene from there all scenes will be it until you > change it. > > If yo

Re: more maya......

2014-11-04 Thread Ben Beckett
Its a easy fix. go, file, new scene, click the little box set it once in there. Once you open one new scene from there all scenes will be it until you change it. If you crash before you close maya you will need to redo it. Ben On 4 November 2014 13:39, Sebastien Sterling wrote: > Chin up budd

Re: more maya......

2014-11-04 Thread Sebastien Sterling
Chin up buddies, chin up. (cry) On 4 November 2014 11:17, Gerbrand Nel wrote: > Yup.. been there.. still waiting for my composure though > G > > On 2014-11-04 12:47 PM, Andi Farhall wrote: > > maybe i just need to sit quietly here for a bit a regain my composure. > > The first hour of my day t

Re: globally offloading referenced models

2014-11-04 Thread Matt Morris
Thanks for the suggestions. Have managed to recover the scene with a copied scenetoc and some model name guesswork... Will make sure scenetocs are always recorded in the future! And scene toc manager is now part of the toolset. Cheers! On 4 November 2014 11:20, Cristobal Infante wrote: > Hi Mat

Re: globally offloading referenced models

2014-11-04 Thread Cristobal Infante
Hi Matt, Use the Scene Toc Manager created by Alok, it's been a great time saver here. Search for "ScnToc" in http://rray.de/xsi/ If the plugin doesn't work with your version of Softimage, you can always use the standalone. On 4 November 2014 00:21, Matt Lind wrote: > make sure you have

Re: OT: MAYA particle size based on position

2014-11-04 Thread Gerbrand Nel
oh snap.. they made a 2015 version.. thanks Sebastien!! On 2014-11-04 12:47 PM, Sebastien Sterling wrote: Ever used SOuP ? it's a bunch of custom nodes designed for procedural animation and motion graphics.(free) Might have what you are looking for. check their videos, is cool http://www.soup-

Re: more maya......

2014-11-04 Thread Gerbrand Nel
Yup.. been there.. still waiting for my composure though G On 2014-11-04 12:47 PM, Andi Farhall wrote: maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why my fps resets itself every time I start a new scene. They should ha

Re: more maya......

2014-11-04 Thread patrick nethercoat
You shouldn't be messing with that. Your previs department should have set it already. On 4 November 2014 10:47, Andi Farhall wrote: > maybe i just need to sit quietly here for a bit a regain my composure. > > The first hour of my day taken up by figuring out why my fps resets itself > every tim

RE: more maya......

2014-11-04 Thread gareth bell
there's probably a script for that. From: hack...@outlook.com To: softimage@listproc.autodesk.com Subject: more maya.. Date: Tue, 4 Nov 2014 10:47:38 + maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why

more maya......

2014-11-04 Thread Andi Farhall
maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why my fps resets itself every time I start a new scene. They should have called it "Caveat". as you were.

Re: OT: MAYA particle size based on position

2014-11-04 Thread Sebastien Sterling
Ever used SOuP ? it's a bunch of custom nodes designed for procedural animation and motion graphics.(free) Might have what you are looking for. check their videos, is cool http://www.soup-dev.com/tools.htm On 4 November 2014 10:14, Angus Davidson wrote: > And I suppose doing in SI and exportin

Re: OT: MAYA particle size based on position

2014-11-04 Thread Gerbrand Nel
Hey Angus Because we can't buy softimage any more, some of my clients don’t want to go near it for fear of not being able to make changes to a job in a few months time, or hire more people if needs be. I therefore have to create this effect without the awesomeness that is ICE. It is also a way

Re: OT: MAYA particle size based on position

2014-11-04 Thread Angus Davidson
And I suppose doing in SI and exporting via Alembic isn¹t an option ;) I would be assuming python / mel script would be it. On 2014/11/04, 11:38 AM, "Gerbrand Nel" wrote: >Hey guys. I ask here because this is till where the smart friendly >people hang out. >I need to change the size of partic

OT: MAYA particle size based on position

2014-11-04 Thread Gerbrand Nel
Hey guys. I ask here because this is till where the smart friendly people hang out. I need to change the size of particles based on their current position. I need to create a grid like effect, so as the particles move through space, they scale bigger and smaller based on their position in x and