RE: ot: unreal engine

2014-11-20 Thread Brent McPherson
Yes, the right-click menus activate object-component mode in Maya. Apparently it is used for some commands where you need to make a hybrid object+component selection and I agree it is confusing. -- Brent From: softimage-boun...@listproc.autodesk.com

weightmap visible in textured view

2014-11-20 Thread adrian wyer
simple request... i need to paint a weightmap to affect texture blending... but i need to see the texture while i'm painting the weightmap never had to do this before and can't find a way of having texture decal mode on, but have weightmap visible at the same time anyone? a

Re: weightmap visible in textured view

2014-11-20 Thread Adam Seeley
Not perfect but a quick solution could be using two views with a different camera in each (one cam pose constrained to the other) different viewing modes per camera. Depends how accurate you need to be. Adam. On 20 November 2014 12:04, adrian wyer adrian.w...@fluid-pictures.com wrote:

Perforce Plugins

2014-11-20 Thread Angus Davidson
Hi all I was enquiring about the 2015 P4GT plugins for Maya and Softimage from Perforce and I found out that they have open sourced them http://t.co/b0RzmQpfsF Kind Regards Angus table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left

RE: complaints channel?

2014-11-20 Thread Jill Ramsay (Contractor)
Leendert, will contact you offline to find out more about your particular issue. Jill -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: November-19-14 6:13 AM To:

[JOB] Rigger, Blur Studio, California

2014-11-20 Thread Jeremie Passerin
Hey guys, We're looking for a rigger here at Blur.Blur is historically a Softimage Studio for Rigging and Animation but we are transitioning to Maya in the next 12 months. - Blur Studio is looking for a highly experienced Rigger to work onsite at our Culver City

Sticking Ice Strands

2014-11-20 Thread Lawrence Nimrichter
Hey guys, if you have ice strands that are all curly, do you know how to make it stick to the surface of geo as is. When the emitting point sticks to deforming geo, it stretches and does dynamics etc to the strand (which normally is great, but not this time). I wish they were each frozen to the

Re: Sticking Ice Strands

2014-11-20 Thread David Barosin
If I understand correctly you need to... 1) Store the initial StrandPosition in the local particle space.(by multiplying the strandPosition array by the inverted particle transform) -- get particle transform -- invert --- multiply (strandPosition) by matrix-- set data