Yes, the right-click menus activate object-component mode in Maya.
Apparently it is used for some commands where you need to make a hybrid
object+component selection and I agree it is confusing.
--
Brent
From: softimage-boun...@listproc.autodesk.com
simple request... i need to paint a weightmap to affect texture blending...
but i need to see the texture while i'm painting the weightmap
never had to do this before and can't find a way of having texture decal
mode on, but have weightmap visible at the same time
anyone?
a
Not perfect but a quick solution could be using two views with a different
camera in each (one cam pose constrained to the other) different viewing
modes per camera.
Depends how accurate you need to be.
Adam.
On 20 November 2014 12:04, adrian wyer adrian.w...@fluid-pictures.com
wrote:
Hi all
I was enquiring about the 2015 P4GT plugins for Maya and Softimage from
Perforce and I found out that they have open sourced them
http://t.co/b0RzmQpfsF
Kind Regards
Angus
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Leendert, will contact you offline to find out more about your particular issue.
Jill
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: November-19-14 6:13 AM
To:
Hey guys,
We're looking for a rigger here at Blur.Blur is historically a Softimage
Studio for Rigging and Animation but we are transitioning to Maya in the
next 12 months.
-
Blur Studio is looking for a highly experienced Rigger to work onsite at
our Culver City
Hey guys, if you have ice strands that are all curly, do you know how to make
it stick to the surface of geo as is. When the emitting point sticks to
deforming geo, it stretches and does dynamics etc to the strand (which normally
is great, but not this time). I wish they were each frozen to the
If I understand correctly you need to...
1) Store the initial StrandPosition in the local particle space.(by
multiplying the strandPosition array by the inverted particle transform)
-- get particle transform -- invert --- multiply (strandPosition)
by matrix-- set data
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