Yes, the right-click menus activate object-component mode in Maya.

Apparently it is used for some commands where you need to make a hybrid 
object+component selection and I agree it is confusing.
--
Brent

From: [email protected] 
[mailto:[email protected]] On Behalf Of Cristobal Infante
Sent: 19 November 2014 11:04
To: [email protected]
Subject: Re: ot: unreal engine

Hi Nico,

I agree that the inconsistency between right click (vertex) and F8 component 
selection mode is
REALLY annoying. Hopefully the are working in unifying them since it I don't 
see the point of having them disjointed.

It feels that if you right-click select vertex Maya should just switch to 
component mode..




On 18 November 2014 20:44, Nicolas Esposito 
<[email protected]<mailto:[email protected]>> wrote:
Hi Francisco,
Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it works 
pretty good!

Not knowing python scripting is a huge downside for me, so having this free 
rigging tool is really a huge timesaver.
Step by step I'm "extending" this rig functionality in order to integrate my 
custom ( re-usable ) facial rig into the body rig and everything works fine.
I'm really digging Unreal Engine 4, the Blueprint system has a similar feel to 
ICE, and its really intuitive :)

2014-11-18 21:32 GMT+01:00 Francisco Criado 
<[email protected]<mailto:[email protected]>>:
Nicolas,
may i ask if you are using unreal toolset for rigging?
thanks,
F.



--
Francisco Criado
visual geek
DCA Lab


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