Yes, the right-click menus activate object-component mode in Maya. Apparently it is used for some commands where you need to make a hybrid object+component selection and I agree it is confusing. -- Brent
From: [email protected] [mailto:[email protected]] On Behalf Of Cristobal Infante Sent: 19 November 2014 11:04 To: [email protected] Subject: Re: ot: unreal engine Hi Nico, I agree that the inconsistency between right click (vertex) and F8 component selection mode is REALLY annoying. Hopefully the are working in unifying them since it I don't see the point of having them disjointed. It feels that if you right-click select vertex Maya should just switch to component mode.. On 18 November 2014 20:44, Nicolas Esposito <[email protected]<mailto:[email protected]>> wrote: Hi Francisco, Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it works pretty good! Not knowing python scripting is a huge downside for me, so having this free rigging tool is really a huge timesaver. Step by step I'm "extending" this rig functionality in order to integrate my custom ( re-usable ) facial rig into the body rig and everything works fine. I'm really digging Unreal Engine 4, the Blueprint system has a similar feel to ICE, and its really intuitive :) 2014-11-18 21:32 GMT+01:00 Francisco Criado <[email protected]<mailto:[email protected]>>: Nicolas, may i ask if you are using unreal toolset for rigging? thanks, F. -- Francisco Criado visual geek DCA Lab
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