Re: GDC presentation: Guilty Gear Xrd and Softimage

2015-06-08 Thread Matt Lind
To get the square shape, use the "squarify" feature followed by re-unfold operation in the unfold operator...assuming the unfold operator cooperates, which it often doesn't do (for example, creates square/rectangular shapes, but orients them at an arbitrary angle). The native Softimage horizont

Re: CGru (open source render farm)

2015-06-08 Thread Demian Kurejwowski
I did the setup for Houdini time ago.   not sure for xsi,   you might want to send an email to the guys =) El Lunes, 8 de junio, 2015 12:25:39, Pierre Schiller escribió: Am getting a py error on a line that doesn´t exist, when submitting job: (take a look at the attachment) how do

Re: Compiling Softimage Plugins for Linux from Windows

2015-06-08 Thread Raffaele Fragapane
I'm with Ben. Go for a fully virtualized environment if you really don't want to re boot across OS'. The whole partial environment and so on is a mess and it never works out. On Tue, Jun 9, 2015 at 2:02 AM, Leonard Koch wrote: > Hi List, > > I'm wanting to recompile a few plugins for linux, but

Re: GDC presentation: Guilty Gear Xrd and Softimage

2015-06-08 Thread Eugene Flormata
does anyone know a quick way to get poly island UVs to get that square shape? without manually aligning the edges? https://youtu.be/yhGjCzxJV3E?t=27m25s this link has a timestamp to the UV example On Sun, May 31, 2015 at 8:09 PM, Jason S wrote: > Also related to the gator thread, he talked abou

Re: Compiling Softimage Plugins for Linux from Windows

2015-06-08 Thread Leonard Koch
Thanks Ben. That's good to know. I'll do it with VirtualBox. Regards -Leonard On Mon, Jun 8, 2015 at 8:39 PM, Ben Houston wrote: > I think we tried that a long time ago, but it is nearly impossible > because it matters which glibc version you have -- you need incredibly > specific versions of F

Re: Compiling Softimage Plugins for Linux from Windows

2015-06-08 Thread Ben Houston
I think we tried that a long time ago, but it is nearly impossible because it matters which glibc version you have -- you need incredibly specific versions of Fedora/Centos libraries. Just setup VirtualBox, which is free, use the recommend version of Fedora for the version you are targetting and d

Re: ICE team went to Maya (2011)

2015-06-08 Thread Pierre Schiller
Speaking of the "Canvas" team, here´s a link for anyone who didn´t watch their presentation: https://vimeo.com/128502945 On Sat, Jun 6, 2015 at 5:02 PM, Jason S wrote: > http://cgpress.org/archives/houdini-14-sneak-peek.html > > ... or a "Softimage" team working on "workflow" which is the other

Re: CGru (open source render farm)

2015-06-08 Thread Pierre Schiller
Am getting a py error on a line that doesn´t exist, when submitting job: (take a look at the attachment) how do I fix that? my script engine is set to python. Please help. Thanks. On Mon, Jun 8, 2015 at 11:53 AM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Demian are you using it?

Re: CGru (open source render farm)

2015-06-08 Thread Pierre Schiller
Demian are you using it? have you used it? I am getting an error from the Afanasy launcher>software>softimage: for an incorrect character coding on line 0. I replaced it for a simple commentary (# coding- utf-8) and the error went away. So now I want to launch my firts job. Do I need to set CGru on

Compiling Softimage Plugins for Linux from Windows

2015-06-08 Thread Leonard Koch
Hi List, I'm wanting to recompile a few plugins for linux, but would like to do so from windows. I have mingw and mingw32-make installed and working, but I don't have the files vars.gnu and rules.gnu in my XSISDK_ROOT/mkfiles folder, which are required for the gnumakefile to set up the environmen

Re: Friday Flashback #227

2015-06-08 Thread Byron Nash
ZOP/POZ/OPZ here as well. Do I sense a need for a nostalgia t-shirt featuring those three keys? ;-) On Sat, Jun 6, 2015 at 11:24 AM, Eric Turman wrote: > I made the transition to the "s" key although it felt really weird at > first. I definitely was able to work faster in Softimage|3D vs. > Sof