does anyone know a quick way to get poly island UVs to get that square shape? without manually aligning the edges? https://youtu.be/yhGjCzxJV3E?t=27m25s this link has a timestamp to the UV example
On Sun, May 31, 2015 at 8:09 PM, Jason S <[email protected]> wrote: > Also related to the gator thread, he talked about using live Gator > operators to tweak normals on simpler arbitrary meshes that are transfered > to higher rez, > > but one of the last questions was, > > ... my other question is weather there are some key features in XSI that > you could only do in XSI with this game ? > > I wouldn't want to do it in any other software, that is simply because you > can just go back to any sate, and continue fiddling with the model without > any redoing the skins, or redoing the UVs... it just keeps there and you > can keep working on it to the last minute... > > > > On 05/29/15 20:12, Pierre Schiller wrote: > > Totally agree with Emilio Hernandez & Tenshi S. > AD knew since the very beggining that SI was built with years ahead of > concepts and worflows. And every release was a pain to them > that the least commercialized/advertised software was the one that got > the jobs out the door quicker and paid. > Not so much with the "other AD 3d package brothers" do they do it now, > taking advantage of SI technology? well.. 2018 will tell.. > > On Fri, May 29, 2015 at 1:16 PM, Tenshi S. <[email protected]> wrote: > >> I saw this a few days ago, and i was wondering why i still don't >> understand EOL. >> To hell with "A". >> >> On Fri, May 29, 2015 at 12:44 PM, Sebastien Sterling < >> [email protected]> wrote: >> >>> they used 2013 for this, and according to the guy this stuff could have >>> been implemented years ago. do people still use lightwave as an alternative >>> for this kind of shading ? >>> >>> On 29 May 2015 at 15:56, Nicolas Esposito <[email protected]> wrote: >>> >>>> o_o >>>> >>>> Thats pretty impressive! >>>> >>>> 2015-05-29 16:54 GMT+02:00 Emilio Hernández <[email protected]>: >>>> >>>>> Beside the amazing job, presentation and tech data. I would like >>>>> to see the faces of the attendants showing all of this in an EOL software… >>>>> >>>>> >>>>> >>>>> Thanks for sharing and again amazing job! >>>>> >>>>> >>>>> >>>>> Long live Softimage. >>>>> >>>>

