They are using maya for sure on one of their projects.
On Tuesday, August 25, 2015, Eugene Flormata eug...@flormata.com wrote:
I have a friend there in concept art, said my first XSI teacher is from
there. they're switching to maya slowly last i heard
On Sun, Aug 23, 2015 at 11:04 PM,
That's truely awesome Pedro!
Like a super-bend with a twist ;p
The video is indeed a bit longish, but can serve at least as a
reference to jump to different bits while working with it.
Quite impressive work, and nice trick with the shapes to
test
1,2,3
Hi list,
Sorry for the bizarre name, but I couldn't find anything better.
I'm bangging my head at reproducing a pointcloud that does this :
Inline image 1
Basicly :The yellow pointcloud has 5 points (id=0,1,2,3,4)
How could i for example generate a pointcloud that counts
10 points at id 0
20
4.something
I watched again, tried some demo scenes. Things seem a bit tricky at ice
level with bizarre results :/
Le 21 août 2015 13:11, Rob Chapman tekano@gmail.com a écrit :
which version of Momentum are you using? it was the later versions that
introduced some kind of 'ICE control'
Solution !
Inline image 1
On Mon, Aug 24, 2015 at 7:04 PM, Olivier Jeannel facialdel...@gmail.com
mailto:facialdel...@gmail.com wrote:
Hi list,
Sorry for the bizarre name, but I couldn't find anything better.
I'm bangging my head at reproducing a pointcloud that does this :
I sent this yesterday but it didn't turn up yet, so I am reposting.
Apologies if it results in doubleposting.
Through time I have used Referenced models quite a bit so I know more than
the basics of how to use them, but with my current project I have run in to
a problem. I have 5 different
Test
test
it's cold in here.
On 25 August 2015 at 11:42, Chris Marshall chrismarshal...@gmail.com
wrote:
Any thoughts or pointers? I know this is really simple and can't believe
I'm struggling, but I've never had to do this before.
Cheers
On 25 August 2015 at 11:09, Chris Marshall
Hi All,
I'm having some brain fade here. I need to take a logo, break it into
individual faces and animate them around separately. Should be easy enough,
but I can't think how. I've broken the object up using DisconnectComponent.
So what's the easiest way to simply explode the faces, or animate
Great thread and great to see everyone hanging on! We're very small and I
still just use Soft mostly. I too love and use Redshift for everything. I
just can't see anything that comes close in terms of flexibility and speed.
We mostly do commercial and marketing stuff. No time for pipeline
Any thoughts or pointers? I know this is really simple and can't believe
I'm struggling, but I've never had to do this before.
Cheers
On 25 August 2015 at 11:09, Chris Marshall chrismarshal...@gmail.com
wrote:
Hi All,
I'm having some brain fade here. I need to take a logo, break it into
Through time I have used Referenced models quite a bit so I know more than
the basics of how to use them, but with my current project I have run in to
a problem. I have 5 different referenced models where res1 is a full
resolution model and res2 is a proxy model which loads an Arnold standin.
My
Ping
Sorry for the noise...0:38 looked very similar to another app done in Unity
3D for oculus.
Congrats to the creators.
Cheers
-=Eric
On Sat, Aug 22, 2015 at 7:35 PM, Eric Turman i.anima...@gmail.com wrote:
...unless it is a different oculus application using the same assets that
I believe are
Actuamy it is not quite working well.
I'm having troubles getting xsi recgnize how many points there is per
cluster.
Still looking for a decent proper solution. If anyone knows...
On Mon, Aug 24, 2015 at 7:22 PM, Olivier Jeannel facialdel...@gmail.com
wrote:
Solution !
[image: Inline image 1]
Hi list,
Sorry for the bizarre name, but I couldn't find anything better.
I'm bangging my head at reproducing a pointcloud that does this :
[image: Inline image 1]
Basicly :The yellow pointcloud has 5 points (id=0,1,2,3,4)
How could i for example generate a pointcloud that counts
10 points at id
Actuamy it is not quite working well.
I'm having troubles getting xsi recgnize how many points there is per
cluster.
Still looking for a decent proper solution. If anyone knows...
On Mon, Aug 24, 2015 at 7:22 PM, Olivier Jeannel facialdel...@gmail.com
mailto:facialdel...@gmail.com wrote:
wtf guys =S , i received a lot of emails in my cellphone for this test,
only one is enough haha
On Tue, Aug 25, 2015 at 7:02 AM, Morten Bartholdy x...@colorshopvfx.dk
wrote:
Ping
I never tried a Rift yet, but one of my
colleges at MPC showed me a VR device which was actually just a
harness that housed his phone together with an app (using the
phone's display, audio accelerometer),
and I found it surprisingly immersive and fluid and
Hello. Does anyone on the list works on Nerdcorps? Does anyone know
if they are still using softimage?
Thanks.
http://www.youtube.com/watch?v=hyIvsZW3dhk
--
Portfolio 2013 http://be.net/3dcinetv
Cinema TV production
Video Reel https://vimeo.com/3dcinetv/reel2012
Solution !
[image: Inline image 1]
On Mon, Aug 24, 2015 at 7:04 PM, Olivier Jeannel facialdel...@gmail.com
wrote:
Hi list,
Sorry for the bizarre name, but I couldn't find anything better.
I'm bangging my head at reproducing a pointcloud that does this :
[image: Inline image 1]
Basicly :The
https://vimeo.com/46425839
have you tried this?
On Tue, Aug 25, 2015 at 5:09 AM, Chris Marshall chrismarshal...@gmail.com
wrote:
it's cold in here.
On 25 August 2015 at 11:42, Chris Marshall chrismarshal...@gmail.com
wrote:
Any thoughts or pointers? I know this is really simple and
That's truely awesome Pedro!
Like a super-bend with a twist ;p
The video is indeed a bit longish, but can serve at least as a
reference to jump to different bits while working with it.
Quite impressive work, and nice trick with the shapes to
...unless it is a different oculus application using the same assets that I
believe are being used.
On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman i.anima...@gmail.com wrote:
But it was not the Unreal engine at 0:38...It was Unity 3D
On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado
But it was not the Unreal engine at 0:38...It was Unity 3D
On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado malcriad...@gmail.com
wrote:
As soon as we can show the content, i'll post another video.
Don't expect too much :)
Nico, about the difference between Oculus and GearVR at a first glimp
I never tried a Rift yet, but one of my
colleges at MPC showed me a VR device which was actually just a
harness that housed his phone together with an app (using the
phone's display, audio accelerometer),
and I found it surprisingly immersive and fluid and
I have a friend there in concept art, said my first XSI teacher is from
there. they're switching to maya slowly last i heard
On Sun, Aug 23, 2015 at 11:04 PM, Pierre Schiller
activemotionpictu...@gmail.com wrote:
Hello. Does anyone on the list works on Nerdcorps? Does anyone know
if they are
I like emtopolizer. if you want to use ICE.
From: Eugene Flormata
Sent: Tuesday, August 25, 2015 8:50 PM
To: softimage@listproc.autodesk.com
Subject: Re: animate polygon faces individually
https://vimeo.com/46425839
have you tried this?
On Tue, Aug 25, 2015 at 5:09 AM, Chris Marshall
Hi Eric,
at that moment you can see the unreal engine menues :) since i couldnt
compile it because of 4.82 version errors, so i decided to play from the
editor :s the argentinian way jejejejj...
For being a project done by 3 people on free time we were pretty happy the
result.
Leendert it would
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