Rr: Friday Flashback #274

2016-05-25 Thread Matt Lind
I have those tattoos too - multiple, in fact: http://tinyurl.com/h7ccbkk Matt Date: Wed, 25 May 2016 18:59:17 + From: Ed Harriss Subject: RE: Friday Flashback #274 To: "softimage@listproc.autodesk.com" Is this what you were talking about? http://imgur.com/9fnxNAa Ran

Re: Friday Flashback #265

2016-05-25 Thread Matt Lind
I updated my facebook page with some new photos of stuff I still have such as the XSI 1.0 installation CDs. http://tinyurl.com/h7ccbkk Date: Wed, 25 May 2016 09:17:59 + From: Brent McPherson Subject: RE: Friday Flashback #265 To:

RE: Friday Flashback #274

2016-05-25 Thread Ed Harriss
Is this what you were talking about? http://imgur.com/9fnxNAa Ran across it today while searching for some batteries. Can’t believe I still have it. 13 years ago? Was it really that long? Amazing. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

Re: large point cloud

2016-05-25 Thread Chris Marshall
Hey thanks. I don't have EmTopolizer 2 but will possibly look at purchasing it as it looks like it's exactly what I need. On 25 May 2016 at 13:13, Oliver Weingarten wrote: > Hey Chris! > > if you have access to emTopolizer2...Eric has an importer for several > formats like

Re: large point cloud

2016-05-25 Thread Oliver Weingarten
Hey Chris! if you have access to emTopolizer2...Eric has an importer for several formats like these (from his documentation) http://www.mootzoid.com/learning/emTopolizer/documentation/v_emTopolizer2): The supported particle cache file formats (when*reading*): * *".bgeo"*(Houdini, prior to

large point cloud

2016-05-25 Thread Chris Marshall
Hi All, I have a very large point cloud file in .xyz format. I've imported these in the past no problem using the import_xyz_Points python script. But the file I'm trying to import was, well the original was 200million points, which I've managed to filter down to 20 Million using Cloud Compare. I

RE: OpenGL captcha

2016-05-25 Thread Brent McPherson
Hi Andrew, Prior to the Tool SDK 3rd party tools would often bypass the SDK and hook into the windows message loop directly but that is a messy process. Sounds like the approach you are taking is the only way to do this within the tool SDK. The tool SDK was one of the last things I did on

RE: Friday Flashback #265

2016-05-25 Thread Brent McPherson
This thread reminded me of Mark Schoennagel's SIGGRAPH 2006 SI3D demo. https://www.youtube.com/watch?v=nzj3VITdN5A As someone who worked on Maya, moved to Softimage and is now back on Maya I have one piece of advice: Treasure your nostalgia because, in my experience, reality doesn't always