I have those tattoos too - multiple, in fact:
http://tinyurl.com/h7ccbkk
Matt
Date: Wed, 25 May 2016 18:59:17 +
From: Ed Harriss
Subject: RE: Friday Flashback #274
To: "softimage@listproc.autodesk.com"
Is this what you were talking about?
http://imgur.com/9fnxNAa
Ran
I updated my facebook page with some new photos of stuff I still have such
as the XSI 1.0 installation CDs.
http://tinyurl.com/h7ccbkk
Date: Wed, 25 May 2016 09:17:59 +
From: Brent McPherson
Subject: RE: Friday Flashback #265
To:
Is this what you were talking about?
http://imgur.com/9fnxNAa
Ran across it today while searching for some batteries.
Can’t believe I still have it.
13 years ago?
Was it really that long?
Amazing.
Ed
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
Hey thanks. I don't have EmTopolizer 2 but will possibly look at purchasing
it as it looks like it's exactly what I need.
On 25 May 2016 at 13:13, Oliver Weingarten wrote:
> Hey Chris!
>
> if you have access to emTopolizer2...Eric has an importer for several
> formats like
Hey Chris!
if you have access to emTopolizer2...Eric has an importer for several
formats like these (from his documentation)
http://www.mootzoid.com/learning/emTopolizer/documentation/v_emTopolizer2):
The supported particle cache file formats (when*reading*):
* *".bgeo"*(Houdini, prior to
Hi All,
I have a very large point cloud file in .xyz format. I've imported these in
the past no problem using the import_xyz_Points python script. But the file
I'm trying to import was, well the original was 200million points, which
I've managed to filter down to 20 Million using Cloud Compare. I
Hi Andrew,
Prior to the Tool SDK 3rd party tools would often bypass the SDK and hook into
the windows message loop directly but that is a messy process.
Sounds like the approach you are taking is the only way to do this within the
tool SDK. The tool SDK was one of the last things I did on
This thread reminded me of Mark Schoennagel's SIGGRAPH 2006 SI3D demo.
https://www.youtube.com/watch?v=nzj3VITdN5A
As someone who worked on Maya, moved to Softimage and is now back on Maya I
have one piece of advice:
Treasure your nostalgia because, in my experience, reality doesn't always
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