When I recreated a scene, I used emit per second, not total number of
particles. It doesn't happen then. Indeed there seems to be a problem with the
slide on surface node, when using a total number of particles AND the emitter
is inside the grid. No idea what it is, but at least I can confirm
It's probably just my system. I haven't got time to reinstall Soft so I'll
set a test render going over the weekend and see how it goes.
On 24 June 2016 at 16:25, Chris Marshall wrote:
> Interesting.
> OK Here you go
>
Interesting.
OK Here you go
https://dl.dropboxusercontent.com/u/76099539/testnew1.zip
On 24 June 2016 at 16:14, Sven Constable wrote:
> Tried it and it renders ok. Can you share the test scene?
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
Tried it and it renders ok. Can you share the test scene?
sven
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, June 24, 2016 4:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE and Mental Ray -
It's something to do with the Slide on Surface compound.
I've managed to recreate the bug in a new scene. Something like this, if
you're having a slow Friday afternoon, like most of us here in the UK!:-
Create and empty point cloud and emit some particles from geometry ie cube
(dont move the
Wow, plotting particle cache and rendering that?
On 24 Jun 2016 16:08, "Chris Marshall" wrote:
> which makes no sense whatsoever!
>
> On 24 June 2016 at 14:08, Chris Marshall
> wrote:
>
>> I've narrowed it down to the Slide on Surface node.
We are still investigating the Unreal implementation but we've had a few
discussions on what this means and how it can be used going forward.
Best,
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Fri, Jun 24, 2016 at 2:35 AM, Enter Reality
which makes no sense whatsoever!
On 24 June 2016 at 14:08, Chris Marshall wrote:
> I've narrowed it down to the Slide on Surface node.
> Investigating further now.
>
>
> On 24 June 2016 at 14:03, Chris Marshall
> wrote:
>
>> I'm not using
I've narrowed it down to the Slide on Surface node.
Investigating further now.
On 24 June 2016 at 14:03, Chris Marshall wrote:
> I'm not using textures. This is just random coloured particles. Rendered
> on one machine.
>
>
> On 24 June 2016 at 13:10, Sven Constable
Are you using compressed tiffs as textures to drive the random colours? I think
mr still doesn’t support them. Another thing might be switching from "Use from
disk…"to "Load in Memory…" in the clip property of the textures. (unlikely
though but I've seen buckets rendered differently across
Never seen before. These are the buckets ? Are you rendering with several
machine ?
On Fri, Jun 24, 2016 at 1:25 PM, Chris Marshall
wrote:
> Hi All,
> I have a very weird render glitch. OK I know I'm still using Mental Ray
> but I'd need to fork out a few thousand to
Hi All,
I have a very weird render glitch. OK I know I'm still using Mental Ray but
I'd need to fork out a few thousand to get Arnold running here.
So I suddenly have an issue rendering a point cloud, image attached. Anyone
seen anything like this before? I might need to rebuild it from scratch to
Eric,
There are/will be specific features for the Unreal Engine on the way?
I'm really curious to see what you're planning :)
2016-06-24 4:08 GMT+02:00 Greg Punchatz :
> Great news!!! The weighting bit for the future has me intrigued.
>
> Secretly I hope that Kraken and
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