RE: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Sven Constable
When I recreated a scene, I used emit per second, not total number of particles. It doesn't happen then. Indeed there seems to be a problem with the slide on surface node, when using a total number of particles AND the emitter is inside the grid. No idea what it is, but at least I can confirm

Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Chris Marshall
It's probably just my system. I haven't got time to reinstall Soft so I'll set a test render going over the weekend and see how it goes. On 24 June 2016 at 16:25, Chris Marshall wrote: > Interesting. > OK Here you go >

Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Chris Marshall
Interesting. OK Here you go https://dl.dropboxusercontent.com/u/76099539/testnew1.zip On 24 June 2016 at 16:14, Sven Constable wrote: > Tried it and it renders ok. Can you share the test scene? > > sven > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:

RE: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Sven Constable
Tried it and it renders ok. Can you share the test scene? sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Friday, June 24, 2016 4:54 PM To: softimage@listproc.autodesk.com Subject: Re: ICE and Mental Ray -

Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Chris Marshall
It's something to do with the Slide on Surface compound. I've managed to recreate the bug in a new scene. Something like this, if you're having a slow Friday afternoon, like most of us here in the UK!:- Create and empty point cloud and emit some particles from geometry ie cube (dont move the

Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Rob Chapman
Wow, plotting particle cache and rendering that? On 24 Jun 2016 16:08, "Chris Marshall" wrote: > which makes no sense whatsoever! > > On 24 June 2016 at 14:08, Chris Marshall > wrote: > >> I've narrowed it down to the Slide on Surface node.

Re: Kraken 1.2 Released!

2016-06-24 Thread Eric Thivierge
We are still investigating the Unreal implementation but we've had a few discussions on what this means and how it can be used going forward. Best, Eric T. Eric Thivierge http://www.ethivierge.com On Fri, Jun 24, 2016 at 2:35 AM, Enter Reality

Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Chris Marshall
which makes no sense whatsoever! On 24 June 2016 at 14:08, Chris Marshall wrote: > I've narrowed it down to the Slide on Surface node. > Investigating further now. > > > On 24 June 2016 at 14:03, Chris Marshall > wrote: > >> I'm not using

Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Chris Marshall
I've narrowed it down to the Slide on Surface node. Investigating further now. On 24 June 2016 at 14:03, Chris Marshall wrote: > I'm not using textures. This is just random coloured particles. Rendered > on one machine. > > > On 24 June 2016 at 13:10, Sven Constable

RE: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Sven Constable
Are you using compressed tiffs as textures to drive the random colours? I think mr still doesn’t support them. Another thing might be switching from "Use from disk…"to "Load in Memory…" in the clip property of the textures. (unlikely though but I've seen buckets rendered differently across

Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Olivier Jeannel
Never seen before. These are the buckets ? Are you rendering with several machine ? On Fri, Jun 24, 2016 at 1:25 PM, Chris Marshall wrote: > Hi All, > I have a very weird render glitch. OK I know I'm still using Mental Ray > but I'd need to fork out a few thousand to

ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Chris Marshall
Hi All, I have a very weird render glitch. OK I know I'm still using Mental Ray but I'd need to fork out a few thousand to get Arnold running here. So I suddenly have an issue rendering a point cloud, image attached. Anyone seen anything like this before? I might need to rebuild it from scratch to

Re: Kraken 1.2 Released!

2016-06-24 Thread Enter Reality
Eric, There are/will be specific features for the Unreal Engine on the way? I'm really curious to see what you're planning :) 2016-06-24 4:08 GMT+02:00 Greg Punchatz : > Great news!!! The weighting bit for the future has me intrigued. > > Secretly I hope that Kraken and