Re: Friday Flashback #284

2016-10-29 Thread Dan Pejril
Wow, this ad just makes me sad; to see what has become of Soft. I am no longer working in Soft anymore and miss it dearly. I do like working in C4d, however I still haven't been doing half of the things I had been doing in ICE. Need to get into Houdini... On 10/28/2016 7:12 AM, Stephen Blair

Re: Softimage viewport 2014-2015 - PBR ready?

2016-10-29 Thread kenny wood
I think it's definately possible using the dx9 viewport. I seem to recall someone doing it for 3ds max On 29 Oct 2016 08:13, "Pierre Schiller" wrote: > Hello. I just visited this video on youtube: > https://youtu.be/Y7VZHjcdr6o > > and I was wondering if there was

Re: Arnold displacement 3.14.0

2016-10-29 Thread Steven Caron
There is a custom property you add which allows you to control the subdivision. It also controls zero point and if you want to amp your displacement if you want. If you have a high bit depth map then you probably don't want to do that though. This property can be found under Arnold>Properties

Re: Arnold displacement 3.14.0

2016-10-29 Thread Pierre Schiller
you mean Arnold would "automatically" pick up a Mental Ray shading node (scalar change range) just like that? But I got an Arnold camera, light and standard material, guide says I need to activate Arnold properties on the Geo and drive the displacement subdivisions from there... On Fri, Oct 28,

Softimage viewport 2014-2015 - PBR ready?

2016-10-29 Thread Pierre Schiller
Hello. I just visited this video on youtube: https://youtu.be/Y7VZHjcdr6o and I was wondering if there was any way to setup a "tricked" PBR for viewport viewing using RT shading? How possible could it be? Thanks. -- Portfolio 2013 Cinema & TV production Video Reel