Hmmm... have you tried rebuilding the shaders???
On Thu, May 31, 2018 at 2:14 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:
> Howdy yall,
>
>
>
> I thought I would post here before I escalate this but… Arnold on Maya
> 2018 is producing an error in render…
>
>
>
> I
Howdy yall,
I thought I would post here before I escalate this but... Arnold on Maya 2018
is producing an error in render...
I've got an ESRI City Engine scene imported into Maya 2018, It was working fine
under Maya 2017 and rendering fine in Mental Ray. But mental Ray is gone now.
1. I
Thanks for getting back to me!
The part about connecting the workgroup is the part that works fine. I get all
the nodes in the list on the side of the ICE window, but there must be
something else I need to have installed first to make it all go.
At the beginning of his tutorial he calls the VDB
@Rob
We are aware of the issue with the .dll warning and I thought that Arnold
5.1.1.0 would fix it but apparently not. It's a harmful warning anyway
because we haven't implemented optix denoiser in SItoA (yet?).
/Jens
On Thu, May 31, 2018 at 11:18 AM, Rob Wuijster wrote:
> Hi Jens,
>
> Thanks
A bit more info would help but,
first off download the workgroup which has the plugin already in it, point your
soft to it with the plugin manager, most likely restart soft then see if the
ice nodes are in the preset manager
From: softimage-boun...@listpro
Here's a build:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_pecjl5yr40ma3wq_SItoA-2D5.0.0-2Dalpha-2Dwindows-2D2015.zip-3Fdl-3D0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GigPRkFXBujN6tWE5HJY9Sr9pwqhbQOldlMKeS1A_
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