Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Eric Cosky
Hi, I have to generate a lot of extruded and beveled text objects which need to have different materials on the front, bevel and sides. I already have a script that generates all the individual text objects, but I haven't yet been able to figure out how to set up the materials using built

Re: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Artur Woźniak
http://www.si-community.com/community/viewtopic.php?f=15t=2279

RE: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Grahame Fuller
Can you adapt your script to use the built-in option Create Polygon Clusters - Per Section Along Depth (in the Curve to Mesh Converter operator) to create the necessary clusters? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

RE: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Eric Cosky
Thanks Alok Grahame for your responses. Turned out to be easier than I thought it would be. See this image for an ICE tree that does the trick: http://imgur.com/CUdY5 Thanks again, Eric Cosky From: softimage-boun...@listproc.autodesk.com

Re: Best way to procedurally set different materials on the front/bevel/sides of text objects?

2012-06-05 Thread Alok
Awesome !! On 05/06/2012 12:29 PM, Eric Cosky wrote: Thanks Alok Grahame for your responses. Turned out to be easier than I thought it would be. See this image for an