Thanks Alok!
Your explanation makes sense.
I had a hunch that it was something like that, but its better to ask than
live in confusion! : )
On 8 September 2014 14:08, Alok Gandhi wrote:
> Let me take the liberty to explain before Raff does. Delta of points mean
> difference between two position.
Let me take the liberty to explain before Raff does. Delta of points mean
difference between two position. Let's say that you have a point in a mesh
at [x1, y1, z1] position. And then for the same mesh you apply some changes
through deformers / ops as a result this point now moves to a new position
Can you Raff explain what you mean with store delta of points? What does
delta stand for?
Its kinda new term for me. Maybe I`ll check the compound out.. ; )
On 8 September 2014 03:48, Raffaele Fragapane
wrote:
> Given smoothing in ICE is always going to be fairly slow, I imagine if you
> wanted
Given smoothing in ICE is always going to be fairly slow, I imagine if you
wanted some performance out of it using the DQ skinning compound, or even
just building up your own linear skinning, in ICE in the modelling stack
and using local shapes and the native smooth for the mush would be by far
the
-
>>>
>>> Miquel Campos
>>> www.miquelTD.com
>>>
>>>
>>>
>>> On Sun, Sep 7, 2014 at 10:12 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com
>>> > wrote:
>>>
rling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Looks cool ! is this all in Ice ? or does it require another mesh to be
>>> smoothed out ?
>>>
>>>
>>> On 7 September 2014 05:14, Miquel Campos wrote:
>>>
>>>>
smoothed out ?
>>
>>
>> On 7 September 2014 05:14, Miquel Campos wrote:
>>
>>> Hello,
>>>
>>> I would like to share with you my Delta Mush ICE compounds (Or what I
>>> guess delta mush is :P). I am pretty sure is not the best implementati
I would like to share with you my Delta
Mush ICE compounds (Or what I guess delta mush
is :P). I am pretty sure is not the best
implementation of Delta Mush (due my null
maths skills ) but i
?
>
>
> On 7 September 2014 05:14, Miquel Campos wrote:
>
>> Hello,
>>
>> I would like to share with you my Delta Mush ICE compounds (Or what I
>> guess delta mush is :P). I am pretty sure is not the best implementation of
>> Delta Mush (due my null maths skills
Looks cool ! is this all in Ice ? or does it require another mesh to be
smoothed out ?
On 7 September 2014 05:14, Miquel Campos wrote:
> Hello,
>
> I would like to share with you my Delta Mush ICE compounds (Or what I
> guess delta mush is :P). I am pretty sure is not the best im
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