Very cool, its a linear interpolation I'm after and this solution works
great!
Cheers.
On Mon, Jan 27, 2014 at 5:54 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
It depends on how you want to interpolate. As the relation may not be
necessarily linear, there could be infinitely many ways in
Hello,
I have very basic scripting knowledge and need a little help. I have an Eye
Fix shape that I would like to blend on and off as another controller
reaches a value of 1. I'd prefer to use an expression instead of a 'link
with' as I would like to multiply the result by another condition. But
I'm guessing you need the rest of the values to be interpolated? (As
in... what if Slider == .6?)
On 27/01/2014 10:34 AM, Will Sharkey
wrote:
Hello,
I have very basic scripting knowledge and need a little
help. I
Yeah, I would need the values interpolated. I could do it in ICE but I
thought it would be nice to keep it as a simple expression.
Thanks for the help.
On Mon, Jan 27, 2014 at 3:47 PM, Emilio Hernandez emi...@e-roja.com wrote:
Yes you can do it with expressions.
It is a nested conditional.
It will work faster in ICE with the described method as you bypass the
shape manager, or the animaton mixer. And go direct to the cluster to grab
the point data as you are direclty adding the point positions. You can
also drive the point positions with a weightmap as well, multiplying the
output
It depends also if you want to share this thing on other characters or just
this one.
If its just for this one I would suggest to go with Expressions
If you want to share between different characters its better to use ICE,
expose the values you want to control and its done ;)
2014-01-27 Will
That won't be a simple _expression_, but it is possible. You would
need two linear interpolations as expressions. I believe Emilio
already proposed something.
On 27/01/2014 11:09 AM, Will Sharkey
wrote:
Yeah, I would need the values
great stuff, I'll try both but I might just go down the ICE route.
Thanks again.
On Mon, Jan 27, 2014 at 4:19 PM, Emilio Hernandez emi...@e-roja.com wrote:
It will work faster in ICE with the described method as you bypass the
shape manager, or the animaton mixer. And go direct to the
I'd go the ice route as well, not least because you can add an fcurve node
to control the amount of influence over the 0 - 1 range, so its a link with
but without the keys or curves appearing in the character's dopesheet/ae.
On 27 January 2014 16:56, Will Sharkey willjshar...@gmail.com wrote:
It depends on how you want to interpolate. As the relation may not be
necessarily linear, there could be infinitely many ways in which the
interpolation can happen.
Take a look at my drawing http://imgur.com/bM8Gx2H to see what I mean.
I suggest an fcurve into the expression will be of great use
Yeah. ICE, ICE, Baby.
2014-01-27 Matt Morris matt...@gmail.com
I'd go the ice route as well, not least because you can add an fcurve node
to control the amount of influence over the 0 - 1 range, so its a link with
but without the keys or curves appearing in the character's dopesheet/ae.
Nice!
2014-01-27 Alok Gandhi alok.gandhi2...@gmail.com
It depends on how you want to interpolate. As the relation may not be
necessarily linear, there could be infinitely many ways in which the
interpolation can happen.
Take a look at my drawing http://imgur.com/bM8Gx2H to see what I
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