Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-11-01 Thread Stefan Kubicek
But this is all speculation. Has anyone on the list worked with this approach before? (thickness outline driven by weightmap?) Cheers. I have (in Maya), but the workflow is the same. For outlines apply thickness, invert, assign black shader. Controll thickness of outline with a weight

Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-30 Thread Pierre Schiller
http://sixhg.exblog.jp/21768189/ I got to the blog, but google translate doesn´t work. He mentions (taking each paragraph into google translate), something of the likes: "Shader language in MetaSl, to modify the sample that comes originally softimage, in one function 1 node specific Nori, has

Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-29 Thread Christian Freisleder
hey, to me it looks like it's a mesh clone with a push and inverted Normals with Backsides transparent. Black constant material on it. But I might be wrong. ;) Christian On 29/10/2015 20:24, Pierre Schiller wrote: Hello and good day. I came across this video:

Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-29 Thread Eugene Flormata
for the inside lines the UVs are square patches where the border may have a black line with a buncha textures that have straight black lines, there's no texture scaling in the screen so it maintains resolution the whole time if i recall correctly from the video On Thu, Oct 29, 2015 at 12:56 PM,

Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-29 Thread Pierre Schiller
Hello and good day. I came across this video: https://www.youtube.com/watch?v=D4T1cDJryOI Which basically shows how the guys on blender are making the realtime outline for a character like Guilty Gear´s game conference exposed. My question is regarding the method the guys on GG used to make the

Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-29 Thread Eugene Flormata
that's for the outline On Thu, Oct 29, 2015 at 12:55 PM, Christian Freisleder wrote: > hey, > > to me it looks like it's a mesh clone with a push and inverted Normals > with Backsides transparent. Black constant material on it. > But I might be wrong. ;) > > Christian > > >

Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-29 Thread Pierre Schiller
I know there´s a similar video on VIMEO about this setup (and with the same lizard) regarding the outline via ICE. Does anyone knows what the video is named? or what´s the name of the user channel on vimeo? https://www.youtube.com/watch?v=JXAPS754_qM Btw: seems to me, from the blender video, they