On 6/18/2012 11:06 PM, Nicolas Burtnyk wrote:
Don't get me started with the dirty list :)
I shouldn't be too hard on it though - it's actually come in handy for
1 specific case - it's the only good way that I've found to detect
that a shader parameter has changed while scrubbing a slider *befo
t;
> I am convinced that limited third party offering is one of the main
> reasons why Softimage is the underdog software – together with unfavorable
> pricing/policies/marketing. Too bad, because it deserves better.
>
>
> *From:* Nicolas Burtnyk
> *Sent:* Monday, June
why
Softimage is the underdog software – together with unfavorable
pricing/policies/marketing. Too bad, because it deserves better.
From: Nicolas Burtnyk
Sent: Monday, June 18, 2012 10:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: Heads up to plugin developers regarding CRef
Thanks
Don't get me started with the dirty list :)
I shouldn't be too hard on it though - it's actually come in handy for 1
specific case - it's the only good way that I've found to detect that a
shader parameter has changed while scrubbing a slider *before* the renderer
process callback is fired. The O
Thanks Kamen - To compound my frustration, Autodesk is being very closed
about discussing this issue with me.
I wanted a simple conversation with the Soft dev guys to explain why this
is a problem and suggest some solutions. Unfortunately I'm not a
"Enterprise Priority" customer (lol) so I have t
i believe he has been down this road already. its lacking...
On Mon, Jun 18, 2012 at 12:54 PM, Stephan Woermann <
swoerman...@googlemail.com> wrote:
> There is a DirtyList attribute in the renderes context, maybe that helps a
> little...
>
> Stephan
>
There is a DirtyList attribute in the renderes context, maybe that helps a
little...
Stephan
On 6/18/2012 8:29 PM, Nicolas Burtnyk wrote:
Hi everyone,
I just wanted to share a piece of information I discovered while
developing our custom renderer for Softimage.
Thanks Nicolas! We've hit the problem with "persistent" CRef / X3DObject
references before and invested a lot of effort i
that I found
around this was to call Application.Refresh() in python before delete which
resulted in a consistent behavior.
-Original Message-
From: "Nicolas Burtnyk"
Sent 6/18/2012 1:29:17 PM
To: softimage@listproc.autodesk.com
Subject: Heads up to plugin developers rega
Hi everyone,
I just wanted to share a piece of information I discovered while developing
our custom renderer for Softimage.
We were having an issue where Soft would hang when we were extracting the
scene for rendering after deleting a light in the scene.
It turns out that the problem was cause by
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