Re: How to initialize particle emmision?

2016-11-16 Thread gareth bell
Subject: Re: How to initialize particle emmision? Thanks for the good tips guys - I actually just found a way while digging a bit. Filter by Null and Filter By Geometry do what I need, so I have one thing solved. I would also like to use a null to set velocity and start simulation on existi

Re: How to initialize particle emmision?

2016-11-15 Thread Morten Bartholdy
> > Please contact the sender if you believe you have received this email in > error. > > > > > > From: softimage-boun...@listproc.autodesk.com > <softimage-boun...@listproc.autodesk.com> on behalf of Morten Bartholdy > <x...@co

Re: How to initialize particle emmision?

2016-11-15 Thread Andi Farhall
. From: softimage-boun...@listproc.autodesk.com <softimage-boun...@listproc.autodesk.com> on behalf of Morten Bartholdy <x...@colorshopvfx.dk> Sent: 15 November 2016 12:44 To: Userlist, Softimage Subject: How to initialize particle emmision? I am looking at different methods for

Re: How to initialize particle emmision?

2016-11-15 Thread Thomas Volkmann
>From the top of my head: Emit from surface... and then connected to the onEmission port: "test inside null" (or similar) -> "not" -> "delete point" That way you are emitting from the whole surface, but if the particle is not inside the null at emissiontime it gets deleted. Or something along

How to initialize particle emmision?

2016-11-15 Thread Morten Bartholdy
I am looking at different methods for initializing particle emmmisions from various geometry. Ideally I would like to move a Null along a surface and the part of the surface which is inside the Null (with a volumic icon) starts emitting particles, and stops when the null moves on away.