Subject: Re: How to initialize particle emmision?
Thanks for the good tips guys - I actually just found a way while digging a
bit. Filter by Null and Filter By Geometry do what I need, so I have one thing
solved.
I would also like to use a null to set velocity and start simulation on
existi
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From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc.autodesk.com> on behalf of Morten Bartholdy
<x...@colorshopvfx.dk>
Sent: 15 November 2016 12:44
To: Userlist, Softimage
Subject: How to initialize particle emmision?
I am looking at different methods for
>From the top of my head:
Emit from surface... and then connected to the onEmission port: "test inside
null" (or similar) -> "not" -> "delete point"
That way you are emitting from the whole surface, but if the particle is not
inside the null at emissiontime it gets deleted.
Or something along
I am looking at different methods for initializing particle emmmisions from
various geometry. Ideally I would like to move a Null along a surface and the
part of the surface which is inside the Null (with a volumic icon) starts
emitting particles, and stops when the null moves on away.
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