Hi again.
I've updated the compound to have more options per null, like I said.
https://vimeo.com/86603483
Cheers
On Tue, Jan 21, 2014 at 5:00 PM, Tiago Craft craft@gmail.com wrote:
Cool.
One interesting solution too would be to use meshes instead of nulls. we
used that in production
Oi Tiago
Há uns tempos fui ao teu site para ver o que andavas a fazer mas estava em
baixo.
Sempre foste para a Austrália?
Eu tou pela Illusive mas cheio de vontade de bazar para algum lado mais
interessante.
No processo também pensei no que sugeriste de usar geomatria, NURBS, para
calcular os
Interesting, tks for sharing Pedro
On Tue, Jan 21, 2014 at 12:06 AM, pedro santos probi...@gmail.com wrote:
This was the solution I came up with. Still refining it to have more
options per null but already using it in production.
Cheers
https://vimeo.com/84025815
On Mon, Jan 6, 2014 at
Cool.
One interesting solution too would be to use meshes instead of nulls. we
used that in production and it worked quite nice for body parts, but it
surely lacked the speed and procedural behaviour of your solution, which
works better for face deformers.
Heat algorithms tend to be very usefull
Nice workflow you have there!
On 1/20/2014 4:06 PM, pedro santos wrote:
This was the solution I came up with. Still refining it to have more
options per null but already using it in production.
Cheers
https://vimeo.com/84025815
On Mon, Jan 6, 2014 at 10:15 PM, Manny Papamanos
This was the solution I came up with. Still refining it to have more
options per null but already using it in production.
Cheers
https://vimeo.com/84025815
On Mon, Jan 6, 2014 at 10:15 PM, Manny Papamanos
manny.papama...@autodesk.com wrote:
Perhaps deform by volume?
This doesn't deal with
Perhaps deform by volume?
This doesn't deal with weight though but can be flexible since you can
interactively mod the radius on the volume deformers.
Manny Papamanos
Product Support Specialist
Americas Frontline Technical Support
From: softimage-boun...@listproc.autodesk.com
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