Interesting, tks for sharing Pedro

On Tue, Jan 21, 2014 at 12:06 AM, pedro santos <probi...@gmail.com> wrote:

> This was the solution I came up with. Still refining it to have more
> options per null but already using it in production.
>
> Cheers
>
> https://vimeo.com/84025815
>
>
> On Mon, Jan 6, 2014 at 10:15 PM, Manny Papamanos <
> manny.papama...@autodesk.com> wrote:
>
>> Perhaps deform by volume?
>> This doesn't deal with weight though but can be flexible since you can
>> interactively mod the radius on the volume deformers.
>>
>>
>> Manny Papamanos
>> Product Support Specialist
>> Americas Frontline Technical Support
>>
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of pedro santos
>> Sent: Monday, January 06, 2014 4:45 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Envelopes, Weights, Deformers and setting them up.
>>
>> Hi
>> We use Species here for ease and speed. So the head and jaw have their
>> deformers, and the facial expressions are done through Shapes on a FaceRig
>> panel. For some time now the animator wants some additional Facial controls
>> so he isn't restricted by the range of the shapes. And he wants something
>> that does not turn into a cumbersome task given the revisions/iterations
>> over an asset. I'm fairly new to Softimage and these were the approaches I
>> went about:
>>
>>
>> Doritos
>> I had it setup, just one thing that is dragging the process; Envelopes
>> are generated by distance but there's always normalization. So if I want
>> them to just have a straight spherical falloff into black I can't. Or even
>> to falloff into another dummy null weight, I can't. So I had to paint,
>> around the ears, on the top of the head and sides, neck, etc. I was trying
>> to minimize paitings so iterations on a model's rig can be faster.
>> I could put an inplicit per Derformer set on Bounding Volume > Limit. But
>> it's an abrupt cut off.
>>
>>
>> Deform by Spine
>> Creates the falloff I want from the curve. I like the "drawn"
>> deformations it does on mouth and eyes. I do an operator per curve, since
>> the combined weights of several curves seems wonky. The downside seems to
>> be that I can't transfer them with GATOR. How would you come about to
>> transfer Deform by Spine between objects to save time?
>>
>>
>> General Concerns.
>> I come from Lightwave and Envelopes to me seem to be like a box of
>> weights that are usually normalized. I see that deformers like Cage, Spine
>> also generate such box of weights, but they don't seem to be handled as
>> envelopes.
>> How flexible and manipulated can be weights and the underlying
>> connections of Softimage between the mesh object, the weight, the control
>> null and the deforming operator?? Seems to me that such weights don't exist
>> without the deformers.
>>
>>
>> This Image<
>> https://dl.dropboxusercontent.com/u/143766132/Forums/SI-Community/WeightMapsDeform.png>
>> illustrates what I'me trying to do.
>>
>> Cheers
>> probiner
>>
>
>
>
> --
> [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
>

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