Interesting, tks for sharing Pedro
On Tue, Jan 21, 2014 at 12:06 AM, pedro santos <probi...@gmail.com> wrote: > This was the solution I came up with. Still refining it to have more > options per null but already using it in production. > > Cheers > > https://vimeo.com/84025815 > > > On Mon, Jan 6, 2014 at 10:15 PM, Manny Papamanos < > manny.papama...@autodesk.com> wrote: > >> Perhaps deform by volume? >> This doesn't deal with weight though but can be flexible since you can >> interactively mod the radius on the volume deformers. >> >> >> Manny Papamanos >> Product Support Specialist >> Americas Frontline Technical Support >> >> >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of pedro santos >> Sent: Monday, January 06, 2014 4:45 PM >> To: softimage@listproc.autodesk.com >> Subject: Envelopes, Weights, Deformers and setting them up. >> >> Hi >> We use Species here for ease and speed. So the head and jaw have their >> deformers, and the facial expressions are done through Shapes on a FaceRig >> panel. For some time now the animator wants some additional Facial controls >> so he isn't restricted by the range of the shapes. And he wants something >> that does not turn into a cumbersome task given the revisions/iterations >> over an asset. I'm fairly new to Softimage and these were the approaches I >> went about: >> >> >> Doritos >> I had it setup, just one thing that is dragging the process; Envelopes >> are generated by distance but there's always normalization. So if I want >> them to just have a straight spherical falloff into black I can't. Or even >> to falloff into another dummy null weight, I can't. So I had to paint, >> around the ears, on the top of the head and sides, neck, etc. I was trying >> to minimize paitings so iterations on a model's rig can be faster. >> I could put an inplicit per Derformer set on Bounding Volume > Limit. But >> it's an abrupt cut off. >> >> >> Deform by Spine >> Creates the falloff I want from the curve. I like the "drawn" >> deformations it does on mouth and eyes. I do an operator per curve, since >> the combined weights of several curves seems wonky. The downside seems to >> be that I can't transfer them with GATOR. How would you come about to >> transfer Deform by Spine between objects to save time? >> >> >> General Concerns. >> I come from Lightwave and Envelopes to me seem to be like a box of >> weights that are usually normalized. I see that deformers like Cage, Spine >> also generate such box of weights, but they don't seem to be handled as >> envelopes. >> How flexible and manipulated can be weights and the underlying >> connections of Softimage between the mesh object, the weight, the control >> null and the deforming operator?? Seems to me that such weights don't exist >> without the deformers. >> >> >> This Image< >> https://dl.dropboxusercontent.com/u/143766132/Forums/SI-Community/WeightMapsDeform.png> >> illustrates what I'me trying to do. >> >> Cheers >> probiner >> > > > > -- > [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] >