Subject: Re: Re[2]: Survey - how would you do this?
Hi Brent
Very well explained thank you. I do agree that because of the overall
crappiness of Windows COM has got a bad rep. Unfortunately its very hard for
most people to know where one begins and the other ends and in the end the
overall
o Hernandez
Sent: 14 February 2014 17:17
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Re[2]: Survey - how would you do this?
It is really a shame that Autodesk when bought Softimage, instead of starting
the migration from the COM/OLE platform, just took the
ary Windows bad, COM good. ;-)
--
Brent
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: 14 February 2014 17:17
To: softimage@listproc.autodesk.com
Subject: Re: Re[2]: Survey - how would you do this?
It is really a sham
To me it isnt a deal breaker as the things I would need to change (for example
if the client wanted more rocks , or a bigger circumference on the asteroid
belt ) are still there and can be edited on the fly. If you drill down on your
objects in the list on the right hand side you now get a very
Cool work! Congrats!
2014-02-14 16:22 GMT-06:00 Eugen Sares :
> Great stuff, Matt! I don't play myself (anymore), but I like the looks
> and the humor. Much success with your game!
> Doesn't those assets look somehow... softimage-ish...?
>
>
> -- Originalnachricht --
> Von: "Matt Li
Hey Siew, thanks for tip. Transfer attributes didn't worked. I took the
mesh UV it in Softimage and back to Maya due to Maya's crappy UV tools.
I took a look at the Diamond Tools. Nice add on for Maya just to get
modeling, and UV unfolding kind of Softimage "old technology" out of the
box behav
well from what I can see and also understand from Luc-Eric Maya is great...
for developers and programmers but crap for artist.
SI on the other hand is love at first sight for Artist but not so for
developers.
S... should 3d art application be for programmers and developers or to
make life easy
It is really a shame that Autodesk when bought Softimage, instead of
starting the migration from the COM/OLE platform, just took the guts outs
of Softimage. The Dev team. To insert it in Maya, which, IMHO is sitll
basically the same from those days. I have not seen any "super
development" of Maya
For historical perspective, you need to know that we were owned by
Microsoft in 1998, and there was no indication that SGI or the Mac
would come back from the dead. The company began to consider the Film
industry as "legacy" and that games would be the future. The product
was named after the nam
Part of the problem I have found with most windows SDKs it that even though
they are laid out in nice separated layers in order to get things to actually
work you need to hot wire between so many layers that in the end your wound up
tighter then a lump of coal trying to be a diamond.
Unfortuna
On Fri, Feb 14, 2014 at 9:17 AM, Eugen Sares wrote:
> While we are at it, out of interest:
> could you elaborate a bit what the part of Softimage is that is married so
> tightly to Windows? UI, event handling, whatever...?
> Is Soft not laid out in a way so that higher functional levels sit atop
>
As much as I’d like to see NURBS Curve improvements, I’d put it low on the list
in comparison to other things that need to be done (Such as NURBS Surface
improvements ;-D). Seriously, fundamental tools and SDK improvements are much
needed.
Matt
From: softimage-boun...@listproc.autodesk.c
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