And what are you demonstrating, Sebastien? A recalcitrant, chronic, and
annoying, selfishness with a strong flavor of stubbornness and whining.
I'm not defending AD nor Maya here, I highly dislike both of them. There's
a LOT of aspects in Maya that could/should be improved but everything has
been
First, I hate Maya and I wish I wouldn't have to use it.
But we have to be fair, Maya is getting better, slowly, but getting better.
Well, it was so bad that it couldn't get worse.
The humanize Maya is too slow? Maybe, but you can't say it isn't happening.
You just can't expect the same
Try using Softimage with the Maya interaction mode enabled. It's a reasonable
transition point - using the software you are familiar with but with a
different keymap. Not perfect, but a good start to transitioning
Date: Fri, 17 Oct 2014 17:04:07 +0900
Subject: Re: Humanize Maya effort alive
The Humanize Maya effort is definitely ongoing but with a yearly release
schedule it will (unfortunately) take time to see the full results of this
effort.
You could reach out to Jill Ramsay
(jill.ram...@autodesk.commailto:jill.ram...@autodesk.com) with your concerns
as she has been dealing
Dry your eyes mate, we all hurt.
AD does not care about making Maya a good package for the individual, they
do not conceive of the necessity of people having to use it outside the
huge studio paradigm where 20 TD's and devs can fix it.
They are not a software developer, they have firmly
Brent thank you very much, I've put in an e-mail to Jill as per your
recommendation and I have my fingers crossed. Very much appreciated sir!
Sebastion, I can't honestly disagree with a single thing you've said at
heart, unfortunately, I was not merely attempting to vent. I am well past
that
You must be lying, Maya API is super, and don't forget it's open.
Le 16/10/2014 11:46, Sebastien Sterling a écrit :
Dry your eyes mate, we all hurt.
AD does not care about making Maya a good package for the individual,
they do not conceive of the necessity of people having to use it
No Olivier Not you ! they got you too ! :(
On 16 October 2014 12:10, olivier jeannel olivier.jean...@noos.fr wrote:
You must be lying, Maya API is super, and don't forget it's open.
Le 16/10/2014 11:46, Sebastien Sterling a écrit :
Dry your eyes mate, we all hurt.
AD does not
good stuff in there now.
G
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 16 October 2014 10:47
To: softimage@listproc.autodesk.com
Subject: Re: Humanize Maya effort alive? or - Effective customization??
Dry
@listproc.autodesk.com
Subject: Re: Humanize Maya effort alive? or - Effective customization??
Dry your eyes mate, we all hurt.
AD does not care about making Maya a good package for the individual, they do
not conceive of the necessity of people having to use it outside the huge
studio paradigm where 20
Maya effort alive? or - Effective customization??
Dry your eyes mate, we all hurt.
AD does not care about making Maya a good package for the individual, they
do not conceive of the necessity of people having to use it outside the
huge studio paradigm where 20 TD's and devs can fix
To: softimage@listproc.autodesk.com
Subject: Re: Humanize Maya effort alive? or - Effective customization??
Dry your eyes mate, we all hurt.
AD does not care about making Maya a good package for the individual,
they do not conceive of the necessity of people having to use it outside
the huge studio
-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 16 October 2014 10:47
To: softimage@listproc.autodesk.com
Subject: Re: Humanize Maya effort alive? or - Effective customization??
Dry your eyes mate, we all hurt.
AD does not care about making Maya a good package
Was just sarcastic and a bit drunk ;)
Le 16/10/2014 13:13, Sebastien Sterling a écrit :
No Olivier Not you ! they got you too ! :(
On 16 October 2014 12:10, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
You must be lying, Maya API is super, and don't
On 10/16/14 9:59, Luc-Eric Rousseau
wrote:
So there is no way we're going to break the hotkeys/marking menus for
everyone else to jam in a softimage-like tool stack.
Hum.. I hardly think the complaint is that it's not like Soft, as
opposed to
No, the question of this thread is specially about whether someone
would build a softimage-like supra/sticky toolstack for Maya, and I'm
the only one that actually answered with any information on the
subject.
On Thu, Oct 16, 2014 at 10:33 PM, Jason S jasonsta...@gmail.com wrote:
On 10/16/14
And in doing so you demonstrated a recalcitrant resistance to change
improvement and bettering of the package, for any reason. Further consernes
where raised about the UI and you dismissed them. The reason Maya users put
up with this shit, is not an incentive to do nothing. I'm sure a lot of
Maya
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