Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Juan Brockhaus
the thread on the redhsift forums where I posted, that/how it actually works with the shader custom attribute overwrite

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Juan Brockhaus
Hi, last year on one project we actually used Redshift proxies to get the data across. I don't have the project in front of me (as it is already archived...) but I basically did a simple ( Redshift ) shading setup in Houdini on the objects I needed. then written out Redshift proxies. for static

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Morten Bartholdy
I just got a reply from Redshift. From Houdini write a vertex color attribute from the motiondata - it could be called Vel or whatever. It imports into Maya as a Color Set which name needs to be entered in the Alembic objects Mesh Controls Motion Vector Color Set, ie. write Vel in that frame -

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Artur W
I'd like that one too. Although my original mesh came from Realflow, I somehow couldn't transfer velocity attributes in Houdini to mesh for MB to work in Maya Redshift. Artur 2018-04-03 13:36 GMT+02:00 Morten Bartholdy : > We are getting meshes from particle/fluid sims in