Hey,
have you ever considered spending the Maya-licensing money in developing Blender
instead? E.g. hire someone to make the fbx-exporter the way you want/need it ,
or stuff like that.
I'm just curious if that would be a real option...
cheers,
Thomas
skuby sku...@gmail.com hat am 5. Mai 2015
Yes you definitely can do things along those lines. I just don't have the
time to wait for the results, nor the budget to guarantee it gets done
properly. Maya works now and the price is doable for LT on subs. I'm
making a donation to the Blender Foundation later this year, it's great
I can answer some of the Maya LT related questions:
Trax absence is a minus, but overall I'm used to the graph editor, so no
big deal.
- Some of the deformers are missing, one of them is the cage deformer who I
use extensively in Soft and in Maya LT I really miss it...also the delta
mush is
Thank you for taking the time, I'm still in xsi and will probably stay
there for another 2-3 years before making a choice. This info is
interesting as realtime is getting more important. The thing I'd be
interested in case you have run into it in is how blender handles huge
amounts of objects and
Dude, Nicolas. Thank you so much!
Fabian. Honestly, I have no idea I would just be guessing. Feel free to
send me a scene in .fbx and I will try it and see if I can come to any
opinion on the performance.
On Tue, May 5, 2015 at 9:57 PM, Nicolas Esposito 3dv...@gmail.com wrote:
I can answer
Hey yall, long time no see. Thought I would give you guys an over-view of
my Softimage transition to Blender, 1 year in. (Been with Softimage for
almost 9 years trained at VFS, Before that I was all Maya 6+ dedicated
years, then off and on use, before that I was 3DSMax/just starting out).
If
Fabian. I remembered this here for nature stuff (I have no experience with
it but that might give you some ideas on large/nature scenes)
http://thenatureacademy.blenderguru.com/sp/7612-the-nature-academy-live-now
Also, less nature specific, but creating/editing curves in blender isn't
great atm,
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