Hi,
I'm looking for a way to construct a fader for an object and in some cases
multiple objects simultaneously.
I have an object that has a material which is multi-transparent, in other
words think grid with a line and fill of different opacities.
There are several of these.
What I would
maybe you could use the Card_Opacity shader ? If you plug every
material into in the card_opacity node, you could fade the opacity of
each object with an override, without affecting the transparencies of
the materials.
- Ronald
On 3/4/2013 21:32, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
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