maybe you could use the "Card_Opacity" shader ? If you plug every material into in the card_opacity node, you could fade the opacity of each object with an override, without affecting the transparencies of the materials.

- Ronald

On 3/4/2013 21:32, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:

Hi,

I'm looking for a way to construct a "fader" for an object and in some cases multiple objects simultaneously.

I have an object that has a material which is "multi-transparent", in other words think grid with a line and fill of different opacities.

There are several of these.

What I would like to do is group them, then apply an override to the group such that the local materials stay intact, but that it allows me to fade the objects in and out. At 0 fader they would be invisible, at .5 fader they would be half dissolved in, at 1 fader they would be completely visible but with the transparencies reaching there set values.

I've been unable to apply a transparent override without all the transparencies below the hierarchy assuming the override transparency.

Is there a way to do this and keep the transparencies independent the override?

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center

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