fullbody IK system

2012-08-24 Thread Muhamad Faizol Abd. Halim
Hi all, can anyone provide a pesudo code or general approach on how to implement a fullbody IK system (much like human IK system in Maya)? Or any links or references? I got a few links from googling around but much of the links are down. Thanks. cheers,

Re: fullbody IK system

2012-08-24 Thread Renato Polimeno
at 8:07 AM, Muhamad Faizol Abd. Halim faizol@gmail.com wrote: Hi all, can anyone provide a pesudo code or general approach on how to implement a fullbody IK system (much like human IK system in Maya)? Or any links or references? I got a few links from googling around but much of the links

Re: fullbody IK system

2012-08-24 Thread Matt Morris
: Hi all, can anyone provide a pesudo code or general approach on how to implement a fullbody IK system (much like human IK system in Maya)? Or any links or references? I got a few links from googling around but much of the links are down. Thanks. cheers

Re: fullbody IK system

2012-08-24 Thread Philip Melancon
approach on how to implement a fullbody IK system (much like human IK system in Maya)? Or any links or references? I got a few links from googling around but much of the links are down. Thanks. cheers

Re: fullbody IK system

2012-08-24 Thread Stefan Kubicek
@gmail.com wrote: Hi all, can anyone provide a pesudo code or general approach on how to implement a fullbody IK system (much like human IK system in Maya)? Or any links or references? I got a few links from googling around but much of the links are down. Thanks. cheers

Re: fullbody IK system

2012-08-24 Thread Alok Gandhi
I agree with Alan. If I were animating a character, I would like to just move one controller at a time and have complete control on the key-poses. Maybe, for some cases we might need to have more human-realistic body motion but we have mocap for that, don't we ? Anyways, I think it can come handy

Re: fullbody IK system

2012-08-24 Thread Serguei Kalentchouk
it ;) On Fri, Aug 24, 2012 at 8:07 AM, Muhamad Faizol Abd. Halim faizol@gmail.com wrote: Hi all, can anyone provide a pesudo code or general approach on how to implement a fullbody IK system (much like human IK system in Maya)? Or any links or references? I got a few links from googling