I was wondering the same. I do use MB quite a bit but tend to use FBIK really
just for very rough poses and to block out a shot.
Am I the only one who sees that video and thinks it would get pretty
annoying to have everything move about when trying to animate a small bit
of a rig?
The back of the foot was moving just from slightly moving the other leg a
bit forwards, and the spine is rotating on almost every limb move quite a
bit. :/ Do animators like this?
On Fri, Aug 24, 2012 at 9:24 AM, Renato Polimeno <[email protected]>wrote:
Have you ever heard about Farley´s "enhanced IK" ? He has been developing
it on Maya but you could take a look:
http://youtu.be/XxRa8E66Yac
http://www.digitaltutors.com/11/training.php?pid=73
http://www.digitaltutors.com/11/training.php?pid=179
I strongly recommend it ;)
On Fri, Aug 24, 2012 at 8:07 AM, Muhamad Faizol Abd. Halim <
[email protected]> wrote:
Hi all,
can anyone provide a pesudo code or general approach on how to
implement a fullbody IK system (much like human IK system in Maya)? Or any
links or references? I got a few links from googling around but much of the
links are down.
Thanks.
cheers,
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