+1
On 24/08/2012 11:04 AM, Matt Morris wrote:
Couldn't think of anything worse!
On 24 August 2012 15:57, Alan Fregtman <[email protected]
<mailto:[email protected]>> wrote:
Am I the only one who sees that video and thinks it would get
pretty annoying to have everything move about when trying to
animate a small bit of a rig?
The back of the foot was moving just from slightly moving the
other leg a bit forwards, and the spine is rotating on almost
every limb move quite a bit. :/ Do animators like this?
On Fri, Aug 24, 2012 at 9:24 AM, Renato Polimeno
<[email protected] <mailto:[email protected]>> wrote:
Have you ever heard about Farley´s "enhanced IK" ? He has been
developing it on Maya but you could take a look:
http://youtu.be/XxRa8E66Yac
http://www.digitaltutors.com/11/training.php?pid=73
http://www.digitaltutors.com/11/training.php?pid=179
I strongly recommend it ;)
On Fri, Aug 24, 2012 at 8:07 AM, Muhamad Faizol Abd. Halim
<[email protected] <mailto:[email protected]>> wrote:
Hi all,
can anyone provide a pesudo code or general approach on
how to implement a fullbody IK system (much like human IK
system in Maya)? Or any links or references? I got a few
links from googling around but much of the links are down.
Thanks.
cheers,
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