+1

On 24/08/2012 11:04 AM, Matt Morris wrote:
Couldn't think of anything worse!



On 24 August 2012 15:57, Alan Fregtman <[email protected] <mailto:[email protected]>> wrote:

    Am I the only one who sees that video and thinks it would get
    pretty annoying to have everything move about when trying to
    animate a small bit of a rig?

    The back of the foot was moving just from slightly moving the
    other leg a bit forwards, and the spine is rotating on almost
    every limb move quite a bit. :/ Do animators like this?


    On Fri, Aug 24, 2012 at 9:24 AM, Renato Polimeno
    <[email protected] <mailto:[email protected]>> wrote:

        Have you ever heard about Farley´s "enhanced IK" ? He has been
        developing it on Maya but you could take a look:

        http://youtu.be/XxRa8E66Yac

        http://www.digitaltutors.com/11/training.php?pid=73
        http://www.digitaltutors.com/11/training.php?pid=179

        I strongly recommend it ;)

        On Fri, Aug 24, 2012 at 8:07 AM, Muhamad Faizol Abd. Halim
        <[email protected] <mailto:[email protected]>> wrote:

            Hi all,

              can anyone provide a pesudo code or general approach on
            how to implement a fullbody IK system (much like human IK
            system in Maya)? Or any links or references? I got a few
            links from googling around but much of the links are down.

             Thanks.


             cheers,





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