A shot in the dark, but this sounds like an export optimisation thing that was badly implemented (like the exporter saying: "Oh, I already know this texture, I won't export again to speed up the refresh), even if it's not an interactive session.Have you tried disabling "Enable incremental export"
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Subject: Re[4]: image sequence doesnt render with vray
Yes, I mean the SI implementation. The core of VRay is quite stable. Has to be,
after all it's kind of industry standard for the 3ds max visualization
Discovered this a while ago. A solution is to render with a frame range of
1, so your scene reloads after every frame. Not a pretty solution but it
gets the job rendered!
Actually, I think I always applied the animated texture in the comp having
rendered a animated texture pass with Mental Ray.
I found an OK solutionjust wrote a script that renders the current
frame, advances to the next frame, renders the current frame...etc. Ugly
as hell and just ran it in the UI but gets the job done!
Kris
On Wed, Jan 29, 2014 at 6:52 AM, Will Sharkey willjshar...@gmail.comwrote:
Discovered
Anyone know why an image sequence used as a texture doesn't seem to render
with vray? It just seems locked to one frame. But ironically...a render
region seems to work. Its like it just grabs whatever frame the scene is
at, then renders that frame of the image sequence but the buffer isn't
Are we talking particles or just applied to geo?
On Tuesday, January 28, 2014 1:12:14 PM, Kris Rivel wrote:
Anyone know why an image sequence used as a texture doesn't seem to
render with vray? It just seems locked to one frame. But
ironically...a render region seems to work. Its like it
Vray has be a royal pain in the butt for the project I have been working
on. It's been buggy and inconsistent.
I'm definitely regretting letting someone talk me into it. I should have
stood firm on Arnold.
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Tue, Jan
Just applied to geoits very weird. Its like I need to render each
frame...but close and reload the buffer each time. So render one frame,
close, advance to next, render that frame, etc.
On Tue, Jan 28, 2014 at 1:18 PM, Eric Lampi ericla...@gmail.com wrote:
Vray has be a royal pain in the
i wonder how much of that is the softimage implementation versus the
standalone renderer versus another dcc integration?
On Tue, Jan 28, 2014 at 10:18 AM, Eric Lampi ericla...@gmail.com wrote:
Vray has be a royal pain in the butt for the project I have been working
on. It's been buggy and
I have time.
Using mental delay now... (has it's advantages, btw.)
-- Originalnachricht --
Von: Steven Caron car...@gmail.com
An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Gesendet: 28.01.2014 20:35:27
Betreff: Re: image sequence doesnt render with vray
i wonder
well, don't be sorry.. just means the plugin integration is lacking,
nothing wrong with the core of vray, right?
On Tue, Jan 28, 2014 at 11:45 AM, Eugen Sares sof...@mail.sprit.org wrote:
I suspect the implementation. Sorry to say... despite the countless bugs
they fix all the time, there
sequence doesnt render with vray
well, don't be sorry.. just means the plugin integration is lacking,
nothing wrong with the core of vray, right?
On Tue, Jan 28, 2014 at 11:45 AM, Eugen Sares sof...@mail.sprit.org
wrote:
I suspect the implementation. Sorry to say... despite the countless
bugs
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